public class MultiTextUI extends TextUI
TextUI
s. This file was automatically generated by AutoMulti.
Modifier and Type | Field | Description |
---|---|---|
protected Vector |
uis |
The vector containing the real UIs. |
Constructor | Description |
---|---|
MultiTextUI() |
Constructs a MultiTextUI . |
Modifier and Type | Method | Description |
---|---|---|
boolean |
contains |
Invokes the contains method on each UI handled by this object. |
static ComponentUI |
createUI |
Returns a multiplexing UI instance if any of the auxiliary LookAndFeel s supports this UI. |
void |
damageRange |
Invokes the damageRange method on each UI handled by this object. |
void |
damageRange |
Invokes the damageRange method on each UI handled by this object. |
Accessible |
getAccessibleChild |
Invokes the getAccessibleChild method on each UI handled by this object. |
int |
getAccessibleChildrenCount |
Invokes the getAccessibleChildrenCount method on each UI handled by this object. |
EditorKit |
getEditorKit |
Invokes the getEditorKit method on each UI handled by this object. |
Dimension |
getMaximumSize |
Invokes the getMaximumSize method on each UI handled by this object. |
Dimension |
getMinimumSize |
Invokes the getMinimumSize method on each UI handled by this object. |
int |
getNextVisualPositionFrom |
Invokes the getNextVisualPositionFrom method on each UI handled by this object. |
Dimension |
getPreferredSize |
Invokes the getPreferredSize method on each UI handled by this object. |
View |
getRootView |
Invokes the getRootView method on each UI handled by this object. |
String |
getToolTipText |
Invokes the getToolTipText method on each UI handled by this object. |
ComponentUI[] |
getUIs() |
Returns the list of UIs associated with this multiplexing UI. |
void |
installUI |
Invokes the installUI method on each UI handled by this object. |
Rectangle |
modelToView |
Deprecated. |
Rectangle |
modelToView |
Deprecated. |
void |
paint |
Invokes the paint method on each UI handled by this object. |
void |
uninstallUI |
Invokes the uninstallUI method on each UI handled by this object. |
void |
update |
Invokes the update method on each UI handled by this object. |
int |
viewToModel |
Deprecated. |
int |
viewToModel |
Deprecated. |
getToolTipText2D, modelToView2D, viewToModel2D
getBaseline, getBaselineResizeBehavior
protected Vector<ComponentUI> uis
createUI
, and can be obtained by calling the getUIs
method. The first element is guaranteed to be the real UI obtained from the default look and feel.public MultiTextUI()
MultiTextUI
.public ComponentUI[] getUIs()
public String getToolTipText(JTextComponent a, Point b)
getToolTipText
method on each UI handled by this object.getToolTipText
in class TextUI
a
- the text component for which this UI is installedb
- a Point
specifying location for which to get a tooltipLookAndFeel
@Deprecated(since="9") public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException
modelToView
method on each UI handled by this object.modelToView
in class TextUI
a
- the text component for which this UI is installedb
- the local location in the model to translate >= 0LookAndFeel
BadLocationException
- if the given position does not represent a valid location in the associated document@Deprecated(since="9") public Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException
modelToView
method on each UI handled by this object.modelToView
in class TextUI
a
- the text component for which this UI is installedb
- the local location in the model to translate >= 0c
- the bias for the positionLookAndFeel
BadLocationException
- if the given position does not represent a valid location in the associated document@Deprecated(since="9") public int viewToModel(JTextComponent a, Point b)
viewToModel
method on each UI handled by this object.viewToModel
in class TextUI
a
- the text component for which this UI is installedb
- the location in the view to translate. This should be in the same coordinate system as the mouse events.LookAndFeel
@Deprecated(since="9") public int viewToModel(JTextComponent a, Point b, Position.Bias[] c)
viewToModel
method on each UI handled by this object.viewToModel
in class TextUI
a
- the text component for which this UI is installedb
- the location in the view to translate. This should be in the same coordinate system as the mouse events.c
- filled in by this method to indicate whether the point given is closer to the previous or the next character in the modelLookAndFeel
public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException
getNextVisualPositionFrom
method on each UI handled by this object.getNextVisualPositionFrom
in class TextUI
a
- the text component for which this UI is installedb
- the position to convert >= 0c
- the bias for the positiond
- the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTHe
- an array to contain the bias for the returned positionLookAndFeel
BadLocationException
- for a bad location within a document modelpublic void damageRange(JTextComponent a, int b, int c)
damageRange
method on each UI handled by this object.damageRange
in class TextUI
a
- the text component for which this UI is installedb
- the beginning of the range >= 0c
- the end of the range >= p0public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e)
damageRange
method on each UI handled by this object.damageRange
in class TextUI
a
- the text component for which this UI is installedb
- the beginning of the range >= 0c
- the end of the range >= p0d
- the bias of the first character position, toward the previous character or the next charactere
- the bias of the second character position, toward the previous character or the next characterpublic EditorKit getEditorKit(JTextComponent a)
getEditorKit
method on each UI handled by this object.getEditorKit
in class TextUI
a
- the text component for which this UI is installedLookAndFeel
public View getRootView(JTextComponent a)
getRootView
method on each UI handled by this object.getRootView
in class TextUI
a
- the text component for which this UI is installedLookAndFeel
public boolean contains(JComponent a, int b, int c)
contains
method on each UI handled by this object.contains
in class ComponentUI
a
- the component where the x,y location is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsb
- the x coordinate of the pointc
- the y coordinate of the pointLookAndFeel
public void update(Graphics a, JComponent b)
update
method on each UI handled by this object.update
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic static ComponentUI createUI(JComponent a)
LookAndFeel
s supports this UI. Otherwise, just returns the UI object obtained from the default LookAndFeel
.a
- the component to create the UI forpublic void installUI(JComponent a)
installUI
method on each UI handled by this object.installUI
in class ComponentUI
a
- the component where this UI delegate is being installedpublic void uninstallUI(JComponent a)
uninstallUI
method on each UI handled by this object.uninstallUI
in class ComponentUI
a
- the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic void paint(Graphics a, JComponent b)
paint
method on each UI handled by this object.paint
in class ComponentUI
a
- the Graphics
context in which to paintb
- the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic Dimension getPreferredSize(JComponent a)
getPreferredSize
method on each UI handled by this object.getPreferredSize
in class ComponentUI
a
- the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public Dimension getMinimumSize(JComponent a)
getMinimumSize
method on each UI handled by this object.getMinimumSize
in class ComponentUI
a
- the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public Dimension getMaximumSize(JComponent a)
getMaximumSize
method on each UI handled by this object.getMaximumSize
in class ComponentUI
a
- the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount
method on each UI handled by this object.getAccessibleChildrenCount
in class ComponentUI
a
- JComponent
for which to get count of accessible childrenLookAndFeel
public Accessible getAccessibleChild(JComponent a, int b)
getAccessibleChild
method on each UI handled by this object.getAccessibleChild
in class ComponentUI
a
- a JComponent
for which to get a child objectb
- zero-based index of childLookAndFeel
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Licensed under the GNU General Public License, version 2, with the Classpath Exception.
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https://docs.oracle.com/en/java/javase/21/docs/api/java.desktop/javax/swing/plaf/multi/MultiTextUI.html
TextUI.modelToView2D(JTextComponent, int, Position.Bias)