public class MultiTreeUI extends TreeUI
TreeUIs. This file was automatically generated by AutoMulti.
| Modifier and Type | Field | Description | 
|---|---|---|
| protected Vector | uis | The vector containing the real UIs. | 
| Constructor | Description | 
|---|---|
| MultiTreeUI() | Constructs a  MultiTreeUI. | 
| Modifier and Type | Method | Description | 
|---|---|---|
| void | cancelEditing | Invokes the  cancelEditingmethod on each UI handled by this object. | 
| boolean | contains | Invokes the  containsmethod on each UI handled by this object. | 
| static ComponentUI | createUI | Returns a multiplexing UI instance if any of the auxiliary  LookAndFeels supports this UI. | 
| Accessible | getAccessibleChild | Invokes the  getAccessibleChildmethod on each UI handled by this object. | 
| int | getAccessibleChildrenCount | Invokes the  getAccessibleChildrenCountmethod on each UI handled by this object. | 
| TreePath | getClosestPathForLocation | Invokes the  getClosestPathForLocationmethod on each UI handled by this object. | 
| TreePath | getEditingPath | Invokes the  getEditingPathmethod on each UI handled by this object. | 
| Dimension | getMaximumSize | Invokes the  getMaximumSizemethod on each UI handled by this object. | 
| Dimension | getMinimumSize | Invokes the  getMinimumSizemethod on each UI handled by this object. | 
| Rectangle | getPathBounds | Invokes the  getPathBoundsmethod on each UI handled by this object. | 
| TreePath | getPathForRow | Invokes the  getPathForRowmethod on each UI handled by this object. | 
| Dimension | getPreferredSize | Invokes the  getPreferredSizemethod on each UI handled by this object. | 
| int | getRowCount | Invokes the  getRowCountmethod on each UI handled by this object. | 
| int | getRowForPath | Invokes the  getRowForPathmethod on each UI handled by this object. | 
| ComponentUI[] | getUIs() | Returns the list of UIs associated with this multiplexing UI. | 
| void | installUI | Invokes the  installUImethod on each UI handled by this object. | 
| boolean | isEditing | Invokes the  isEditingmethod on each UI handled by this object. | 
| void | paint | Invokes the  paintmethod on each UI handled by this object. | 
| void | startEditingAtPath | Invokes the  startEditingAtPathmethod on each UI handled by this object. | 
| boolean | stopEditing | Invokes the  stopEditingmethod on each UI handled by this object. | 
| void | uninstallUI | Invokes the  uninstallUImethod on each UI handled by this object. | 
| void | update | Invokes the  updatemethod on each UI handled by this object. | 
getBaseline, getBaselineResizeBehavior
protected Vector<ComponentUI> uis
createUI, and can be obtained by calling the getUIs method. The first element is guaranteed to be the real UI obtained from the default look and feel.public MultiTreeUI()
MultiTreeUI.public ComponentUI[] getUIs()
public Rectangle getPathBounds(JTree a, TreePath b)
getPathBounds method on each UI handled by this object.getPathBounds in class TreeUI
a - the JTree for path
b - the TreePath identifying the nodeLookAndFeel
public TreePath getPathForRow(JTree a, int b)
getPathForRow method on each UI handled by this object.getPathForRow in class TreeUI
a - a JTree objectb - an integer specifying a rowLookAndFeel
public int getRowForPath(JTree a, TreePath b)
getRowForPath method on each UI handled by this object.getRowForPath in class TreeUI
a - the JTree for path
b - the TreePath object to look inLookAndFeel
public int getRowCount(JTree a)
getRowCount method on each UI handled by this object.getRowCount in class TreeUI
a - the JTree for which to count rowsLookAndFeel
public TreePath getClosestPathForLocation(JTree a, int b, int c)
getClosestPathForLocation method on each UI handled by this object.getClosestPathForLocation in class TreeUI
a - a JTree objectb - an integer giving the number of pixels horizontally from the left edge of the display areac - an integer giving the number of pixels vertically from the top of the display area, minus any top marginLookAndFeel
public boolean isEditing(JTree a)
isEditing method on each UI handled by this object.public boolean stopEditing(JTree a)
stopEditing method on each UI handled by this object.stopEditing in class TreeUI
a - a JTree objectLookAndFeel
public void cancelEditing(JTree a)
cancelEditing method on each UI handled by this object.cancelEditing in class TreeUI
a - a JTree objectpublic void startEditingAtPath(JTree a, TreePath b)
startEditingAtPath method on each UI handled by this object.startEditingAtPath in class TreeUI
a - the JTree being editedb - the TreePath to be editedpublic TreePath getEditingPath(JTree a)
getEditingPath method on each UI handled by this object.getEditingPath in class TreeUI
a - the JTree for which to return a pathLookAndFeel
public boolean contains(JComponent a, int b, int c)
contains method on each UI handled by this object.contains in class ComponentUI
a - the component where the x,y location is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsb - the x coordinate of the pointc - the y coordinate of the pointLookAndFeel
public void update(Graphics a, JComponent b)
update method on each UI handled by this object.update in class ComponentUI
a - the Graphics context in which to paintb - the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic static ComponentUI createUI(JComponent a)
LookAndFeels supports this UI. Otherwise, just returns the UI object obtained from the default LookAndFeel.a - the component to create the UI forpublic void installUI(JComponent a)
installUI method on each UI handled by this object.installUI in class ComponentUI
a - the component where this UI delegate is being installedpublic void uninstallUI(JComponent a)
uninstallUI method on each UI handled by this object.uninstallUI in class ComponentUI
a - the component from which this UI delegate is being removed; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic void paint(Graphics a, JComponent b)
paint method on each UI handled by this object.paint in class ComponentUI
a - the Graphics context in which to paintb - the component being painted; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentspublic Dimension getPreferredSize(JComponent a)
getPreferredSize method on each UI handled by this object.getPreferredSize in class ComponentUI
a - the component whose preferred size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public Dimension getMinimumSize(JComponent a)
getMinimumSize method on each UI handled by this object.getMinimumSize in class ComponentUI
a - the component whose minimum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public Dimension getMaximumSize(JComponent a)
getMaximumSize method on each UI handled by this object.getMaximumSize in class ComponentUI
a - the component whose maximum size is being queried; this argument is often ignored, but might be used if the UI object is stateless and shared by multiple componentsLookAndFeel
public int getAccessibleChildrenCount(JComponent a)
getAccessibleChildrenCount method on each UI handled by this object.getAccessibleChildrenCount in class ComponentUI
a - JComponent for which to get count of accessible childrenLookAndFeel
public Accessible getAccessibleChild(JComponent a, int b)
getAccessibleChild method on each UI handled by this object.getAccessibleChild in class ComponentUI
a - a JComponent for which to get a child objectb - zero-based index of childLookAndFeel
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    https://docs.oracle.com/en/java/javase/21/docs/api/java.desktop/javax/swing/plaf/multi/MultiTreeUI.html