#include <pcl/visualization/vtk/vtkVertexBufferObjectMapper.h>
vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::vtkVertexBufferObjectMapper | ( | |
) | | | protected |
~vtkVertexBufferObjectMapper()
vtkVertexBufferObjectMapper::~vtkVertexBufferObjectMapper | ( | |
) | | | inlineprotected |
ComputeBounds()
virtual void vtkVertexBufferObjectMapper::ComputeBounds | ( | |
) | | | protectedvirtual |
createShaders()
void vtkVertexBufferObjectMapper::createShaders | ( | vtkOpenGLRenderWindow * | win |
) | | | protected |
createVBOs()
void vtkVertexBufferObjectMapper::createVBOs | ( | vtkRenderWindow * | win |
) | | | protected |
FillInputPortInformation()
int vtkVertexBufferObjectMapper::FillInputPortInformation | ( | int | , | | | vtkInformation * | | | ) | |
| | overrideprotected |
GetBounds() [1/2]
double* vtkVertexBufferObjectMapper::GetBounds | ( | |
) | | | override |
GetBounds() [2/2]
void vtkVertexBufferObjectMapper::GetBounds | ( | double |
bounds[6] |
) | | | inlineoverride |
GetInput()
vtkPolyData* vtkVertexBufferObjectMapper::GetInput | ( | |
) | |
New()
Render()
void vtkVertexBufferObjectMapper::Render | ( | vtkRenderer * |
ren, | | | vtkActor * |
act | | ) | |
| | override |
SetInput() [1/2]
void vtkVertexBufferObjectMapper::SetInput | ( | vtkDataSet * | input |
) | |
SetInput() [2/2]
void vtkVertexBufferObjectMapper::SetInput | ( | vtkPolyData * | input |
) | |
SetProgram()
void vtkVertexBufferObjectMapper::SetProgram | ( |
vtkSmartPointer< vtkShaderProgram2 > | program |
) | | | inline |
Update()
void vtkVertexBufferObjectMapper::Update | ( | |
) | | | override |
vtkTypeMacro()
colorVbo
indiceVbo
initialized
bool vtkVertexBufferObjectMapper::initialized | | protected |
normalVbo
program
shadersInitialized
bool vtkVertexBufferObjectMapper::shadersInitialized | | protected |
vertexVbo
The documentation for this class was generated from the following file: