Structure that links a uv coordinate to its 3D point and face. More...
#include <pcl/surface/texture_mapping.h>
Public Member Functions | |
| UvIndex ()=default | |
Public Attributes | |
| int | idx_cloud {0} |
| int | idx_face {0} |
Structure that links a uv coordinate to its 3D point and face.
Definition at line 83 of file texture_mapping.h.
| default |
| int pcl::texture_mapping::UvIndex::idx_cloud {0} |
Definition at line 86 of file texture_mapping.h.
Referenced by pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras().
| int pcl::texture_mapping::UvIndex::idx_face {0} |
Definition at line 87 of file texture_mapping.h.
Referenced by pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras().
© 2009–2012, Willow Garage, Inc.
© 2012–, Open Perception, Inc.
Licensed under the BSD License.
https://pointclouds.org/documentation/structpcl_1_1texture__mapping_1_1_uv_index.html