Provides a way to dynamically load an Entity subtree. More...
Import Statement: | import Qt3D.Core |
Since: | Qt 5.5 |
Inherits: |
An EntityLoader provides the facitily to load predefined set of entities from qml source file. EntityLoader itself is an entity and the loaded entity tree is set as a child of the loader. The loaded entity tree root can be accessed with EntityLoader::entity property.
EntityLoader { id: loader source: "./SphereEntity.qml" }
[read-only] entity : QtQml::QtObject
Holds the loaded entity tree root.
This property allows access to the content of the loader. It references either a valid Entity object if the status property equals EntityLoader.Ready, it is equal to null otherwise.
source : url
Holds the source url.
status : Status
Holds the status of the entity loader.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-core-entityloader.html