QML frontend for the Qt3DInput::QInputSequence C++ class. More...
Import Statement: | import Qt3D.Input |
Since: | Qt 5.7 |
Instantiates: | QInputSequence |
Represents a set of QAbstractActionInput's that must be triggerd one after the other.
The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.
InputChord { tolerance: 10 inputs: [ ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_A] }, ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_S] } ] }
buttonInterval : int
The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence.
sequences : list<AbstractActionInput>
timeout : int
The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.
buttonIntervalChanged()
This signal is emitted when the buttonInterval of the input sequence is changed.
The corresponding handler is onButtonIntervalChanged
Note: The corresponding handler is onButtonIntervalChanged
.
timeoutChanged()
This signal is emitted when the timeout of the input sequence is changed.
The corresponding handler is onTimeoutChanged
Note: The corresponding handler is onTimeoutChanged
.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-input-inputsequence.html