W3cubDocs

/Qt

ShaderProgramBuilder QML Type

Generates a Shader Program content from loaded graphs. More...

Import Statement: import Qt3D.Render
Since: Qt 5.10
Instantiates: QShaderProgramBuilder

Properties

Detailed Description

A shader program builder consists of several different shader graphs used to generate shader code.

A cache of generated shader code is maintained. Generated shaders are by defaults saved in QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH to a valid writable path.

The use of the cache can be disabled by setting environment variable QT3D_DISABLE_SHADER_CACHE.

In most cases, changes made to a graph are detected by Qt 3D and a new cache entry will be generated. One case were this will not happen is when code snippets included by a graphs are changed. To work around that, clearing the cache directory or setting environment variable QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated again.

Property Documentation

computeShaderCode : string

Holds the generated compute shader code

enabledLayers : stringlist

Holds the list of layers this builder will activate on the shader graphs during code generation.

fragmentShaderCode : string

Holds the generated fragment shader code

geometryShaderCode : string

Holds the generated geometry shader code

shaderProgram : string

Holds the shader program on which this builder generates code.

tessellationControlShaderCode : string

Holds the generated tessellation control shader code

tessellationEvaluationShaderCode : string

Holds the generated tessellation evaluation shader code

vertexShaderCode : string

Holds the generated vertex shader code

© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qt3d-render-shaderprogrambuilder.html