Provides a 2D canvas item enabling drawing via JavaScript. More...
Import Statement: | import QtQuick |
Since: | Qt 5.0 |
Inherits: |
The Canvas item allows drawing of straight and curved lines, simple and complex shapes, graphs, and referenced graphic images. It can also add text, colors, shadows, gradients, and patterns, and do low level pixel operations. The Canvas output may be saved as an image file or serialized to a URL.
Rendering to the Canvas is done using a Context2D object, usually as a result of the paint signal.
To define a drawing area in the Canvas item set the width
and height
properties. For example, the following code creates a Canvas item which has a drawing area with a height of 100 pixels and width of 200 pixels:
import QtQuick 2.0 Canvas { id: mycanvas width: 100 height: 200 onPaint: { var ctx = getContext("2d"); ctx.fillStyle = Qt.rgba(1, 0, 0, 1); ctx.fillRect(0, 0, width, height); } }
Currently the Canvas item only supports the two-dimensional rendering context.
In Qt 6.0 the Canvas item supports one render target: Canvas.Image
.
The Canvas.Image
render target is a QImage object. This render target supports background thread rendering, allowing complex or long running painting to be executed without blocking the UI. This is the only render target that is supported by all Qt Quick backends.
The default render target is Canvas.Image and the default renderStrategy is Canvas.Immediate.
All HTML5 2D context pixel operations are supported. In order to ensure improved pixel reading/writing performance the Canvas.Image render target should be chosen.
Although the Canvas item provides an HTML5-like API, HTML5 canvas applications need to be modified to run in the Canvas item:
onPaint
handler and trigger painting by calling the markDirty() or requestPaint() methods.onImageLoaded
handler.Starting Qt 5.4, the Canvas is a texture provider and can be used directly in ShaderEffects and other classes that consume texture providers.
Note: In general large canvases, frequent updates, and animation should be avoided with the Canvas.Image render target. This is because with accelerated graphics APIs each update will lead to a texture upload. Also, if possible, prefer QQuickPaintedItem and implement drawing in C++ via QPainter instead of the more expensive and likely less performing JavaScript and Context2D approach.
See also Context2D and QQuickPaintedItem.
available : bool
Indicates when Canvas is able to provide a drawing context to operate on.
canvasSize : size
Holds the logical canvas size that the context paints on.
By default, the canvas size is the same size as the current canvas item size.
By setting the canvasSize, tileSize and canvasWindow, the Canvas item can act as a large virtual canvas with many separately rendered tile rectangles. Only those tiles within the current canvas window are painted by the Canvas render engine.
See also tileSize and canvasWindow.
context : object
Holds the active drawing context.
If the canvas is ready and there has been a successful call to getContext() or the contextType property has been set with a supported context type, this property will contain the current drawing context, otherwise null.
contextType : string
The type of drawing context to use.
This property is set to the name of the active context type.
If set explicitly the canvas will attempt to create a context of the named type after becoming available.
The type name is the same as used in the getContext() call, for the 2d canvas the value will be "2d".
See also getContext() and available.
renderStrategy : enumeration
Holds the current canvas rendering strategy.
This hint is supplied along with renderTarget to the graphics context to determine the method of rendering. A renderStrategy, renderTarget or a combination may not be supported by a graphics context, in which case the context will choose appropriate options and Canvas will signal the change to the properties.
Configuration or runtime tests may cause the QML Scene Graph to render in the GUI thread. Selecting Canvas.Cooperative
, does not guarantee rendering will occur on a thread separate from the GUI thread.
The default value is Canvas.Immediate
.
See also renderTarget.
renderTarget : enumeration
Holds the current canvas render target.
This hint is supplied along with renderStrategy to the graphics context to determine the method of rendering. A renderStrategy, renderTarget or a combination may not be supported by a graphics context, in which case the context will choose appropriate options and Canvas will signal the change to the properties.
The default render target is Canvas.Image
.
imageLoaded()
This signal is emitted when an image has been loaded.
Note: The corresponding handler is onImageLoaded
.
See also loadImage().
paint(rect region)
This signal is emitted when the region needs to be rendered. If a context is active it can be referenced from the context property.
This signal can be triggered by markdirty(), requestPaint() or by changing the current canvas window.
Note: The corresponding handler is onPaint
.
painted()
This signal is emitted after all context painting commands are executed and the Canvas has been rendered.
Note: The corresponding handler is onPainted
.
cancelRequestAnimationFrame(int handle)
This function will cancel the animation callback referenced by handle.
object getContext(string contextId, ... args)
Returns a drawing context, or null
if no context is available.
The contextId parameter names the required context. The Canvas item will return a context that implements the required drawing mode. After the first call to getContext, any subsequent call to getContext with the same contextId will return the same context object. Any additional arguments (args) are currently ignored.
If the context type is not supported or the canvas has previously been requested to provide a different and incompatible context type, null
will be returned.
Canvas only supports a 2d context.
isImageError(url image)
Returns true
if the image failed to load, false
otherwise.
See also loadImage().
isImageLoaded(url image)
Returns true if the image is successfully loaded and ready to use.
See also loadImage().
isImageLoading(url image)
Returns true if the image is currently loading.
See also loadImage().
loadImage(url image)
Loads the given image asynchronously.
Once the image is ready, imageLoaded() signal will be emitted. The loaded image can be unloaded with the unloadImage() method.
Note: Only loaded images can be painted on the Canvas item.
See also unloadImage(), imageLoaded(), isImageLoaded(), Context2D::createImageData(), and Context2D::drawImage().
markDirty(rect area)
Marks the given area as dirty, so that when this area is visible the canvas renderer will redraw it. This will trigger the paint
signal.
See also paint and requestPaint().
int requestAnimationFrame(callback)
This function schedules callback to be invoked before composing the Qt Quick scene.
requestPaint()
Request the entire visible region be re-drawn.
See also markDirty().
Saves the current canvas content into an image file filename. The saved image format is automatically decided by the filename's suffix. Returns true
on success.
Note: Calling this method will force painting the whole canvas, not just the current canvas visible window.
See also canvasWindow, canvasSize, and toDataURL().
string toDataURL(string mimeType)
Returns a data URL for the image in the canvas.
The default mimeType is "image/png".
See also save().
unloadImage(url image)
Unloads the image.
Once an image is unloaded, it cannot be painted by the canvas context unless it is loaded again.
See also loadImage(), imageLoaded(), isImageLoaded(), Context2D::createImageData(), and Context2D::drawImage.
© The Qt Company Ltd
Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qtquick-canvas.html