Defines a node in a skeletal animation hierarchy. More...
Import Statement: | import QtQuick3D |
Inherits: |
A joint is a transformable node inside a Skeleton, used for skeletal animation. It is called a "joint" because it can be seen as a joint between the bones of a skeleton.
All the joints must be contained inside a Skeleton, and each joint must have a skeletonRoot pointing back to that skeleton.
Skeleton { id: qmlskeleton Joint { id: joint0 index: 0 skeletonRoot: qmlskeleton Joint { id: joint1 index: 1 skeletonRoot: qmlskeleton } } }
index : int
Specifies the index of this joint. This index value is used in the JointSemantic
custom geometry attribute.
Note: Index values must be unique within the same Skeleton.
See also QQuick3DGeometry::addAttribute and Qt Quick 3D - Simple Skinning Example.
skeletonRoot : Skeleton
Specifies the Skeleton that contains this joint.
Note: All the Joints in the Skeleton must have the same skeletonRoot. If not, the animation will be broken.
See also Skeleton.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qml-qtquick3d-joint.html