vector2d QML Basic Type
A vector2d
type has x
and y
attributes, otherwise it is similar to the vector3d
type. Please see the documentation about the vector3d
type for more information.
To create a vector2d
value, specify it as a "x,y" string, or define the components individually, or compose it with the Qt.vector2d() function.
The vector2d type has the following idempotent functions which can be invoked in QML:
Function Signature |
Description |
Example |
real dotProduct(vector2d other) |
Returns the scalar real result of the dot product of this vector2d with the other vector2d |
var a = Qt.vector2d(1,2);
var b = Qt.vector2d(3,4);
var c = a.dotProduct(b);
console.log(c); |
vector2d times(vector2d other) |
Returns the vector2d result of multiplying this vector2d with the other vector2d |
var a = Qt.vector2d(1,2);
var b = Qt.vector2d(3,4);
var c = a.times(b);
console.log(c.toString()); |
vector2d times(real factor) |
Returns the vector2d result of multiplying this vector2d with the scalar factor
|
var a = Qt.vector2d(1,2);
var b = 4.48;
var c = a.times(b);
console.log(c.toString()); |
vector2d plus(vector2d other) |
Returns the vector2d result of the addition of this vector2d with the other vector2d |
var a = Qt.vector2d(1,2);
var b = Qt.vector2d(3,4);
var c = a.plus(b);
console.log(c.toString()); |
vector2d minus(vector2d other) |
Returns the vector2d result of the subtraction of other vector2d from this vector2d |
var a = Qt.vector2d(1,2);
var b = Qt.vector2d(3,4);
var c = a.minus(b);
console.log(c.toString()); |
vector2d normalized() |
Returns the normalized form of this vector |
var a = Qt.vector2d(1,2);
var b = a.normalized();
console.log(b.toString()); |
real length() |
Returns the scalar real value of the length of this vector2d |
var a = Qt.vector2d(1,2);
var b = a.length();
console.log(b.toString()); |
vector3d toVector3d() |
Returns the vector3d result of converting this vector2d to a vector3d |
var a = Qt.vector2d(1,2);
var b = a.toVector3d();
console.log(b.toString()); |
vector4d toVector4d() |
Returns the vector4d result of converting this vector2d to a vector4d |
var a = Qt.vector2d(1,2);
var b = a.toVector4d();
console.log(b.toString()); |
bool fuzzyEquals(vector2d other, real epsilon) |
Returns true if this vector2d is approximately equal to the other vector2d. The approximation will be true if each attribute of this is within epsilon of other . Note that epsilon is an optional argument, the default epsilon is 0.00001. |
var a = Qt.vector2d(1,2);
var b = Qt.vector2d(1.0001, 1.9998);
var c = a.fuzzyEquals(b);
var d = a.fuzzyEquals(b, 0.005);
console.log(c + " " + d); |
This basic type is provided by the QtQuick import.
See also QML Basic Types.