A skeleton contains the joints for a skinned mesh. More...
Header: | #include <QAbstractSkeleton> |
CMake: | find_package(Qt6 COMPONENTS 3dcore REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dcore) |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | AbstractSkeleton |
Inherits: | Qt3DCore::QNode |
Inherited By: |
int | jointCount() const |
void | jointCountChanged(int jointCount) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
[read-only]
jointCount : const int
Holds the number of joints contained in the skeleton
Access functions:
int | jointCount() const |
Notifier signal:
void | jointCountChanged(int jointCount) |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3dcore-qabstractskeleton.html