QInputSettings class holds the pointer to an input event source object. More...
Header: | #include <QInputSettings> |
CMake: | find_package(Qt6 COMPONENTS 3dinput REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3dinput) |
qmake: | QT += 3dinput |
Since: | Qt 5.7 |
Instantiated By: | InputSettings |
Inherits: | Qt3DCore::QComponent |
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
void | eventSourceChanged(QObject *) |
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
See also QMouseDevice and QKeyboardDevice.
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3dinput-qinputsettings.html