The QLayer class provides a way of filtering which entities will be rendered. More...
Header: | #include <QLayer> |
CMake: | find_package(Qt6 COMPONENTS 3drender REQUIRED) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Instantiated By: | Layer |
Inherits: | Qt3DCore::QComponent |
QLayer(Qt3DCore::QNode *parent = nullptr) | |
bool | recursive() const |
void | setRecursive(bool recursive) |
void | recursiveChanged() |
Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph.
A QLayer can be applied to a subtree of entities by setting the recursive property to true.
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...
See also Qt3DRender::QLayerFilter.
Specifies if the layer is also applied to the entity subtree.
Access functions:
bool | recursive() const |
void | setRecursive(bool recursive) |
Notifier signal:
void | recursiveChanged() |
Constructs a new QLayer with the specified parent.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.2/qt3drender-qlayer.html