AbstractClipAnimator is the base class for types providing animation playback capabilities. More...
|Import Statement:||import Qt3D.Animation 2.15|
Subclasses of AbstractClipAnimator can be aggregated by an Entity to provide animation capabilities. The animator components provide an interface for controlling the animation (e.g. start, stop). Each animator type requires some form of animation data such as an AbstractAnimationClip as well as a ChannelMapper which describes how the channels in the animation clip should be mapped onto the properties of the objects you wish to animate.
The following subclasses are available:
channelMapper : ChannelMapper
This property holds the ChannelMapper that controls how the channels in the animation clip map onto the properties of the target objects.
clock : Clock
The clock controls the speed with which an animation is played.
loops : int
This property holds the number of times the animation should play.
By default, loops is 1: the animation will play through once and then stop.
If set to QAbstractClipAnimator::Infinite, the animation will continuously repeat until it is explicitly stopped.
normalizedTime : real
This property holds the clips normalized time.
running : bool
This property holds a boolean indicating whether the animation is currently running.
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