/Qt 5.15

ParentChange QML Type

Specifies how to reparent an Item in a state change. More...

Import Statement: import QtQuick 2.15


Detailed Description

ParentChange reparents an item while preserving its visual appearance (position, size, rotation, and scale) on screen. You can then specify a transition to move/resize/rotate/scale the item to its final intended appearance.

ParentChange can only preserve visual appearance if no complex transforms are involved. More specifically, it will not work if the transform property has been set for any items involved in the reparenting (i.e. items in the common ancestor tree for the original and new parent).

The example below displays a large red rectangle and a small blue rectangle, side by side. When the blueRect is clicked, it changes to the "reparented" state: its parent is changed to redRect and it is positioned at (10, 10) within the red rectangle, as specified in the ParentChange.

import QtQuick 2.0

Item {
    width: 200; height: 100

    Rectangle {
        id: redRect
        width: 100; height: 100
        color: "red"

    Rectangle {
        id: blueRect
        x: redRect.width
        width: 50; height: 50
        color: "blue"

        states: State {
            name: "reparented"
            ParentChange { target: blueRect; parent: redRect; x: 10; y: 10 }

        MouseArea { anchors.fill: parent; onClicked: blueRect.state = "reparented" }

You can specify at which point in a transition you want a ParentChange to occur by using a ParentAnimation.

Note that unlike PropertyChanges, ParentChange expects an Item-based target; it will not work with arbitrary objects (for example, you couldn't use it to reparent a Timer).

Property Documentation

height : real

These properties hold the new position, size, scale, and rotation for the item in this state.

parent : Item

This property holds the new parent for the item in this state.

target : Item

This property holds the item to be reparented

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Licensed under the GNU Free Documentation License, Version 1.3.