A skeleton contains the joints for a skinned mesh. More...
Header: | #include <QAbstractSkeleton> |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | AbstractSkeleton |
Inherits: | Qt3DCore::QNode |
Inherited By: |
This class was introduced in Qt 5.10.
int | jointCount() const |
void | jointCountChanged(int jointCount) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Holds the number of joints contained in the skeleton
Access functions:
int | jointCount() const |
Notifier signal:
void | jointCountChanged(int jointCount) |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.15/qt3dcore-qabstractskeleton.html