The QNodeCreatedChangeBase class is the base class for all NodeCreated QSceneChange events. More...
Header: | #include <Qt3DCore/QNodeCreatedChangeBase> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QSceneChange |
Inherited By: | Qt3DAnimation::QChannelMappingCreatedChangeBase, Qt3DAnimation::QClipBlendNodeCreatedChangeBase, Qt3DCore::QNodeCreatedChange, Qt3DInput::QPhysicalDeviceCreatedChangeBase, and Qt3DRender::QFrameGraphNodeCreatedChangeBase |
QNodeCreatedChangeBase(const Qt3DCore::QNode *node) | |
bool | isNodeEnabled() const |
const QMetaObject * | metaObject() const |
Qt3DCore::QNodeId | parentId() const |
typedef | QNodeCreatedChangeBasePtr |
The QNodeCreatedChangeBase class is the base class for all QSceneChange events that have the changeType() NodeCreated. You should not need to instantiate this class. Usually you should be using one of its subclasses such as QNodeCreatedChange.
You can subclass this to create your own node update types for communication between your QNode and QBackendNode subclasses when writing your own aspects.
Constructs a new QNodeCreatedChangeBase with node.
Returns node enabled.
Returns metaobject.
Returns parent id.
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.15/qt3dcore-qnodecreatedchangebase.html