The QPropertyUpdatedChangeBase class is the base class for all PropertyUpdated QSceneChange events. More...
Header: | #include <Qt3DCore/QPropertyUpdatedChangeBase> |
qmake: | QT += 3dcore |
Inherits: | Qt3DCore::QSceneChange |
Inherited By: | Qt3DCore::QDynamicPropertyUpdatedChange and Qt3DCore::QStaticPropertyUpdatedChangeBase |
QPropertyUpdatedChangeBase(Qt3DCore::QNodeId subjectId) |
typedef | QPropertyUpdatedChangeBasePtr |
The QPropertyUpdatedChangeBase class is the base class for all QSceneChange events that have the changeType() PropertyUpdated. You should not need to instantiate this class. Usually you should be using one of its subclasses such as QPropertyUpdatedChange or QTypedPropertyUpdatedChange.
You can subclass this to create your own node update types for communication between your QNode and QBackendNode subclasses when writing your own aspects.
[protected]
QPropertyUpdatedChangeBase::QPropertyUpdatedChangeBase(Qt3DCore::QNodeId subjectId)
Constructs a new QPropertyUpdatedChangeBase with subjectId
A shared pointer for QPropertyUpdatedChangeBase.
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https://doc.qt.io/qt-5.15/qt3dcore-qpropertyupdatedchangebase.html