The QRenderCapabilities class holds settings related to available rendering engines. More...
Header: | #include <QRenderCapabilities> |
Since: | Qt 5.15 |
Instantiated By: | RenderCapabilities |
Inherits: | QObject |
This class was introduced in Qt 5.15.
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Qt3DRender::QRenderCapabilities::API | api() const |
QString | driverVersion() const |
QStringList | extensions() const |
QString | glslVersion() const |
bool | isValid() const |
int | majorVersion() const |
int | maxComputeInvocations() const |
int | maxComputeSharedMemorySize() const |
int | maxImageUnits() const |
int | maxSSBOBindings() const |
int | maxSSBOSize() const |
int | maxSamples() const |
int | maxTextureLayers() const |
int | maxTextureSize() const |
int | maxTextureUnits() const |
int | maxUBOBindings() const |
int | maxUBOSize() const |
int | maxWorkGroupCountX() const |
int | maxWorkGroupCountY() const |
int | maxWorkGroupCountZ() const |
int | maxWorkGroupSizeX() const |
int | maxWorkGroupSizeY() const |
int | maxWorkGroupSizeZ() const |
int | minorVersion() const |
Qt3DRender::QRenderCapabilities::Profile | profile() const |
QString | renderer() const |
bool | supportsCompute() const |
bool | supportsImageStore() const |
bool | supportsSSBO() const |
bool | supportsUBO() const |
QString | vendor() const |
QRenderCapabilities provides details of graphical features that are available at runtime. It can be used to decide which code path to use for some algorithms, for example, depending on whether compute shaders are available or not.
Returns which API is currently in use.
Access functions:
Qt3DRender::QRenderCapabilities::API | api() const |
Returns the driver version string.
Access functions:
QString | driverVersion() const |
Returns the list of extensions currently available.
Access functions:
QStringList | extensions() const |
Returns the GLSL version string.
Access functions:
QString | glslVersion() const |
Returns the major version number currently in use.
Access functions:
int | majorVersion() const |
Returns the maximum number of Compute Shaders available.
Access functions:
int | maxComputeInvocations() const |
Returns the maximum amount of shared memory available for Compute Shaders.
Access functions:
int | maxComputeSharedMemorySize() const |
Returns the maximum number of available image units.
Access functions:
int | maxImageUnits() const |
Returns the maximum number of available SSBO binding points, if supported.
Access functions:
int | maxSSBOBindings() const |
Returns the maximum size of SSBOs, if available.
Access functions:
int | maxSSBOSize() const |
Returns the maximum number of samples available for MSAA.
Access functions:
int | maxSamples() const |
Returns the number of available texture layers.
Access functions:
int | maxTextureLayers() const |
Returns the maximum size of textures.
Access functions:
int | maxTextureSize() const |
Returns the number of available texture units.
Access functions:
int | maxTextureUnits() const |
Returns the maximum number of available UBO binding points, if supported.
Access functions:
int | maxUBOBindings() const |
Returns the maximum size of UBOs, if supported.
Access functions:
int | maxUBOSize() const |
Returns the maximum number of available Compute Shader workgroups in the X axis.
Access functions:
int | maxWorkGroupCountX() const |
Returns the maximum number of available Compute Shader workgroups in the Y axis.
Access functions:
int | maxWorkGroupCountY() const |
Returns the maximum number of available Compute Shader workgroups in the Z axis.
Access functions:
int | maxWorkGroupCountZ() const |
Returns the maximum size of Compute Shader local workgroups in the X axis.
Access functions:
int | maxWorkGroupSizeX() const |
Returns the maximum size of Compute Shader local workgroups in the Y axis.
Access functions:
int | maxWorkGroupSizeY() const |
Returns the maximum size of Compute Shader local workgroups in the Z axis.
Access functions:
int | maxWorkGroupSizeZ() const |
Returns the minor version number currently in use.
Access functions:
int | minorVersion() const |
Returns which profile (if applicable) is currently in use.
Access functions:
Qt3DRender::QRenderCapabilities::Profile | profile() const |
Returns the device identification string.
Access functions:
QString | renderer() const |
Returns true if Compute Shaders are supported.
Access functions:
bool | supportsCompute() const |
Returns true if Image Store operations are supported.
Access functions:
bool | supportsImageStore() const |
Returns true if SSBOs are supported.
Access functions:
bool | supportsSSBO() const |
Returns true if UBOs are supported.
Access functions:
bool | supportsUBO() const |
true if the data is valid, otherwise Qt 3D failed to query the available hardware.
Access functions:
bool | isValid() const |
Returns the vendor identification string.
Access functions:
QString | vendor() const |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-5.15/qt3drender-qrendercapabilities.html