A skeleton contains the joints for a skinned mesh. More...
| Header: | #include <QAbstractSkeleton>
|
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3DCore)target_link_libraries(mytarget PRIVATE Qt6::3DCore)
|
| qmake: | QT += 3dcore
|
| In QML: | AbstractSkeleton |
| Inherits: | Qt3DCore::QNode |
| Inherited By: | |
| Status: | Deprecated |
| int | jointCount() const |
| void | jointCountChanged(int jointCount) |
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
[read-only] jointCount : const int
Holds the number of joints contained in the skeleton
Access functions:
| int | jointCount() const |
Notifier signal:
| void | jointCountChanged(int jointCount) |
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Licensed under the GNU Free Documentation License, Version 1.3.
https://doc.qt.io/qt-6.9/qt3dcore-qabstractskeleton.html