Methods are similar to functions: they’re declared with the fn
keyword and their name, they can have parameters and a return value, and they contain some code that is run when they’re called from somewhere else. However, methods are different from functions in that they’re defined within the context of a struct (or an enum or a trait object, which we cover in Chapters 6 and 17, respectively), and their first parameter is always self
, which represents the instance of the struct the method is being called on.
Let’s change the area
function that has a Rectangle
instance as a parameter and instead make an area
method defined on the Rectangle
struct, as shown in Listing 5-13.
Filename: src/main.rs
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } impl Rectangle { fn area(&self) -> u32 { self.width * self.height } } fn main() { let rect1 = Rectangle { width: 30, height: 50, }; println!( "The area of the rectangle is {} square pixels.", rect1.area() ); }
To define the function within the context of Rectangle
, we start an impl
(implementation) block. Then we move the area
function within the impl
curly brackets and change the first (and in this case, only) parameter to be self
in the signature and everywhere within the body. In main
, where we called the area
function and passed rect1
as an argument, we can instead use method syntax to call the area
method on our Rectangle
instance. The method syntax goes after an instance: we add a dot followed by the method name, parentheses, and any arguments.
In the signature for area
, we use &self
instead of rectangle: &Rectangle
because Rust knows the type of self
is Rectangle
due to this method’s being inside the impl Rectangle
context. Note that we still need to use the &
before self
, just as we did in &Rectangle
. Methods can take ownership of self
, borrow self
immutably as we’ve done here, or borrow self
mutably, just as they can any other parameter.
We’ve chosen &self
here for the same reason we used &Rectangle
in the function version: we don’t want to take ownership, and we just want to read the data in the struct, not write to it. If we wanted to change the instance that we’ve called the method on as part of what the method does, we’d use &mut self
as the first parameter. Having a method that takes ownership of the instance by using just self
as the first parameter is rare; this technique is usually used when the method transforms self
into something else and you want to prevent the caller from using the original instance after the transformation.
The main benefit of using methods instead of functions, in addition to using method syntax and not having to repeat the type of self
in every method’s signature, is for organization. We’ve put all the things we can do with an instance of a type in one impl
block rather than making future users of our code search for capabilities of Rectangle
in various places in the library we provide.
Where’s the
->
Operator?In C and C++, two different operators are used for calling methods: you use
.
if you’re calling a method on the object directly and->
if you’re calling the method on a pointer to the object and need to dereference the pointer first. In other words, ifobject
is a pointer,object->something()
is similar to(*object).something()
.Rust doesn’t have an equivalent to the
->
operator; instead, Rust has a feature called automatic referencing and dereferencing. Calling methods is one of the few places in Rust that has this behavior.Here’s how it works: when you call a method with
object.something()
, Rust automatically adds in&
,&mut
, or*
soobject
matches the signature of the method. In other words, the following are the same:
#![allow(unused)] fn main() { #[derive(Debug,Copy,Clone)] struct Point { x: f64, y: f64, } impl Point { fn distance(&self, other: &Point) -> f64 { let x_squared = f64::powi(other.x - self.x, 2); let y_squared = f64::powi(other.y - self.y, 2); f64::sqrt(x_squared + y_squared) } } let p1 = Point { x: 0.0, y: 0.0 }; let p2 = Point { x: 5.0, y: 6.5 }; p1.distance(&p2); (&p1).distance(&p2); }The first one looks much cleaner. This automatic referencing behavior works because methods have a clear receiver—the type of
self
. Given the receiver and name of a method, Rust can figure out definitively whether the method is reading (&self
), mutating (&mut self
), or consuming (self
). The fact that Rust makes borrowing implicit for method receivers is a big part of making ownership ergonomic in practice.
Let’s practice using methods by implementing a second method on the Rectangle
struct. This time, we want an instance of Rectangle
to take another instance of Rectangle
and return true
if the second Rectangle
can fit completely within self
; otherwise it should return false
. That is, we want to be able to write the program shown in Listing 5-14, once we’ve defined the can_hold
method.
Filename: src/main.rs
fn main() { let rect1 = Rectangle { width: 30, height: 50, }; let rect2 = Rectangle { width: 10, height: 40, }; let rect3 = Rectangle { width: 60, height: 45, }; println!("Can rect1 hold rect2? {}", rect1.can_hold(&rect2)); println!("Can rect1 hold rect3? {}", rect1.can_hold(&rect3)); }
And the expected output would look like the following, because both dimensions of rect2
are smaller than the dimensions of rect1
but rect3
is wider than rect1
:
Can rect1 hold rect2? true Can rect1 hold rect3? false
We know we want to define a method, so it will be within the impl Rectangle
block. The method name will be can_hold
, and it will take an immutable borrow of another Rectangle
as a parameter. We can tell what the type of the parameter will be by looking at the code that calls the method: rect1.can_hold(&rect2)
passes in &rect2
, which is an immutable borrow to rect2
, an instance of Rectangle
. This makes sense because we only need to read rect2
(rather than write, which would mean we’d need a mutable borrow), and we want main
to retain ownership of rect2
so we can use it again after calling the can_hold
method. The return value of can_hold
will be a Boolean, and the implementation will check whether the width and height of self
are both greater than the width and height of the other Rectangle
, respectively. Let’s add the new can_hold
method to the impl
block from Listing 5-13, shown in Listing 5-15.
Filename: src/main.rs
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } impl Rectangle { fn area(&self) -> u32 { self.width * self.height } fn can_hold(&self, other: &Rectangle) -> bool { self.width > other.width && self.height > other.height } } fn main() { let rect1 = Rectangle { width: 30, height: 50, }; let rect2 = Rectangle { width: 10, height: 40, }; let rect3 = Rectangle { width: 60, height: 45, }; println!("Can rect1 hold rect2? {}", rect1.can_hold(&rect2)); println!("Can rect1 hold rect3? {}", rect1.can_hold(&rect3)); }
When we run this code with the main
function in Listing 5-14, we’ll get our desired output. Methods can take multiple parameters that we add to the signature after the self
parameter, and those parameters work just like parameters in functions.
Another useful feature of impl
blocks is that we’re allowed to define functions within impl
blocks that don’t take self
as a parameter. These are called associated functions because they’re associated with the struct. They’re still functions, not methods, because they don’t have an instance of the struct to work with. You’ve already used the String::from
associated function.
Associated functions are often used for constructors that will return a new instance of the struct. For example, we could provide an associated function that would have one dimension parameter and use that as both width and height, thus making it easier to create a square Rectangle
rather than having to specify the same value twice:
Filename: src/main.rs
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } impl Rectangle { fn square(size: u32) -> Rectangle { Rectangle { width: size, height: size, } } } fn main() { let sq = Rectangle::square(3); }
To call this associated function, we use the ::
syntax with the struct name; let sq = Rectangle::square(3);
is an example. This function is namespaced by the struct: the ::
syntax is used for both associated functions and namespaces created by modules. We’ll discuss modules in Chapter 7.
impl
BlocksEach struct is allowed to have multiple impl
blocks. For example, Listing 5-15 is equivalent to the code shown in Listing 5-16, which has each method in its own impl
block.
#[derive(Debug)] struct Rectangle { width: u32, height: u32, } impl Rectangle { fn area(&self) -> u32 { self.width * self.height } } impl Rectangle { fn can_hold(&self, other: &Rectangle) -> bool { self.width > other.width && self.height > other.height } } fn main() { let rect1 = Rectangle { width: 30, height: 50, }; let rect2 = Rectangle { width: 10, height: 40, }; let rect3 = Rectangle { width: 60, height: 45, }; println!("Can rect1 hold rect2? {}", rect1.can_hold(&rect2)); println!("Can rect1 hold rect3? {}", rect1.can_hold(&rect3)); }
There’s no reason to separate these methods into multiple impl
blocks here, but this is valid syntax. We’ll see a case in which multiple impl
blocks are useful in Chapter 10, where we discuss generic types and traits.
Structs let you create custom types that are meaningful for your domain. By using structs, you can keep associated pieces of data connected to each other and name each piece to make your code clear. Methods let you specify the behavior that instances of your structs have, and associated functions let you namespace functionality that is particular to your struct without having an instance available.
But structs aren’t the only way you can create custom types: let’s turn to Rust’s enum feature to add another tool to your toolbox.
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/book/ch05-03-method-syntax.html