Syntax
Union :
union
IDENTIFIER Generics? WhereClause?{
StructFields}
A union declaration uses the same syntax as a struct declaration, except with union
in place of struct
.
#![allow(unused)] fn main() { #[repr(C)] union MyUnion { f1: u32, f2: f32, } }
The key property of unions is that all fields of a union share common storage. As a result, writes to one field of a union can overwrite its other fields, and size of a union is determined by the size of its largest field.
A value of a union type can be created using the same syntax that is used for struct types, except that it must specify exactly one field:
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } let u = MyUnion { f1: 1 }; }
The expression above creates a value of type MyUnion
and initializes the storage using field f1
. The union can be accessed using the same syntax as struct fields:
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } let u = MyUnion { f1: 1 }; let f = unsafe { u.f1 }; }
Unions have no notion of an "active field". Instead, every union access just interprets the storage at the type of the field used for the access. Reading a union field reads the bits of the union at the field's type. Fields might have a non-zero offset (except when #[repr(C)]
is used); in that case the bits starting at the offset of the fields are read. It is the programmer's responsibility to make sure that the data is valid at the field's type. Failing to do so results in undefined behavior. For example, reading the value 3
at type bool
is undefined behavior. Effectively, writing to and then reading from a #[repr(C)]
union is analogous to a transmute
from the type used for writing to the type used for reading.
Consequently, all reads of union fields have to be placed in unsafe
blocks:
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } let u = MyUnion { f1: 1 }; unsafe { let f = u.f1; } }
Writes to Copy
union fields do not require reads for running destructors, so these writes don't have to be placed in unsafe
blocks
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } let mut u = MyUnion { f1: 1 }; u.f1 = 2; }
Commonly, code using unions will provide safe wrappers around unsafe union field accesses.
Another way to access union fields is to use pattern matching. Pattern matching on union fields uses the same syntax as struct patterns, except that the pattern must specify exactly one field. Since pattern matching is like reading the union with a particular field, it has to be placed in unsafe
blocks as well.
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } fn f(u: MyUnion) { unsafe { match u { MyUnion { f1: 10 } => { println!("ten"); } MyUnion { f2 } => { println!("{}", f2); } } } } }
Pattern matching may match a union as a field of a larger structure. In particular, when using a Rust union to implement a C tagged union via FFI, this allows matching on the tag and the corresponding field simultaneously:
#![allow(unused)] fn main() { #[repr(u32)] enum Tag { I, F } #[repr(C)] union U { i: i32, f: f32, } #[repr(C)] struct Value { tag: Tag, u: U, } fn is_zero(v: Value) -> bool { unsafe { match v { Value { tag: Tag::I, u: U { i: 0 } } => true, Value { tag: Tag::F, u: U { f: num } } if num == 0.0 => true, _ => false, } } } }
Since union fields share common storage, gaining write access to one field of a union can give write access to all its remaining fields. Borrow checking rules have to be adjusted to account for this fact. As a result, if one field of a union is borrowed, all its remaining fields are borrowed as well for the same lifetime.
#![allow(unused)] fn main() { union MyUnion { f1: u32, f2: f32 } // ERROR: cannot borrow `u` (via `u.f2`) as mutable more than once at a time fn test() { let mut u = MyUnion { f1: 1 }; unsafe { let b1 = &mut u.f1; // ---- first mutable borrow occurs here (via `u.f1`) let b2 = &mut u.f2; // ^^^^ second mutable borrow occurs here (via `u.f2`) *b1 = 5; } // - first borrow ends here assert_eq!(unsafe { u.f1 }, 5); } }
As you could see, in many aspects (except for layouts, safety, and ownership) unions behave exactly like structs, largely as a consequence of inheriting their syntactic shape from structs. This is also true for many unmentioned aspects of Rust language (such as privacy, name resolution, type inference, generics, trait implementations, inherent implementations, coherence, pattern checking, etc etc etc).
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/reference/items/unions.html