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/Rust

Module std::thread

Native threads.

The threading model

An executing Rust program consists of a collection of native OS threads, each with their own stack and local state. Threads can be named, and provide some built-in support for low-level synchronization.

Communication between threads can be done through channels, Rust's message-passing types, along with other forms of thread synchronization and shared-memory data structures. In particular, types that are guaranteed to be threadsafe are easily shared between threads using the atomically-reference-counted container, Arc.

Fatal logic errors in Rust cause thread panic, during which a thread will unwind the stack, running destructors and freeing owned resources. While not meant as a 'try/catch' mechanism, panics in Rust can nonetheless be caught (unless compiling with panic=abort) with catch_unwind and recovered from, or alternatively be resumed with resume_unwind. If the panic is not caught the thread will exit, but the panic may optionally be detected from a different thread with join. If the main thread panics without the panic being caught, the application will exit with a non-zero exit code.

When the main thread of a Rust program terminates, the entire program shuts down, even if other threads are still running. However, this module provides convenient facilities for automatically waiting for the termination of a child thread (i.e., join).

Spawning a thread

A new thread can be spawned using the thread::spawn function:

use std::thread;

thread::spawn(move || {
    // some work here
});

In this example, the spawned thread is "detached" from the current thread. This means that it can outlive its parent (the thread that spawned it), unless this parent is the main thread.

The parent thread can also wait on the completion of the child thread; a call to spawn produces a JoinHandle, which provides a join method for waiting:

use std::thread;

let child = thread::spawn(move || {
    // some work here
});
// some work here
let res = child.join();

The join method returns a thread::Result containing Ok of the final value produced by the child thread, or Err of the value given to a call to panic! if the child panicked.

Configuring threads

A new thread can be configured before it is spawned via the Builder type, which currently allows you to set the name and stack size for the child thread:

use std::thread;

thread::Builder::new().name("child1".to_string()).spawn(move || {
    println!("Hello, world!");
});

The Thread type

Threads are represented via the Thread type, which you can get in one of two ways:

The thread::current function is available even for threads not spawned by the APIs of this module.

Thread-local storage

This module also provides an implementation of thread-local storage for Rust programs. Thread-local storage is a method of storing data into a global variable that each thread in the program will have its own copy of. Threads do not share this data, so accesses do not need to be synchronized.

A thread-local key owns the value it contains and will destroy the value when the thread exits. It is created with the thread_local! macro and can contain any value that is 'static (no borrowed pointers). It provides an accessor function, with, that yields a shared reference to the value to the specified closure. Thread-local keys allow only shared access to values, as there would be no way to guarantee uniqueness if mutable borrows were allowed. Most values will want to make use of some form of interior mutability through the Cell or RefCell types.

Naming threads

Threads are able to have associated names for identification purposes. By default, spawned threads are unnamed. To specify a name for a thread, build the thread with Builder and pass the desired thread name to Builder::name. To retrieve the thread name from within the thread, use Thread::name. A couple examples of where the name of a thread gets used:

  • If a panic occurs in a named thread, the thread name will be printed in the panic message.
  • The thread name is provided to the OS where applicable (e.g., pthread_setname_np in unix-like platforms).

Stack size

The default stack size for spawned threads is 2 MiB, though this particular stack size is subject to change in the future. There are two ways to manually specify the stack size for spawned threads:

  • Build the thread with Builder and pass the desired stack size to Builder::stack_size.
  • Set the RUST_MIN_STACK environment variable to an integer representing the desired stack size (in bytes). Note that setting Builder::stack_size will override this.

Note that the stack size of the main thread is not determined by Rust.

Structs

AccessError

An error returned by LocalKey::try_with.

Builder

Thread factory, which can be used in order to configure the properties of a new thread.

JoinHandle

An owned permission to join on a thread (block on its termination).

LocalKey

A thread local storage key which owns its contents.

Thread

A handle to a thread.

ThreadId

A unique identifier for a running thread.

Functions

current

Gets a handle to the thread that invokes it.

panicking

Determines whether the current thread is unwinding because of panic.

park

Blocks unless or until the current thread's token is made available.

park_timeout

Blocks unless or until the current thread's token is made available or the specified duration has been reached (may wake spuriously).

park_timeout_ms Deprecated

Use park_timeout.

sleep

Puts the current thread to sleep for at least the specified amount of time.

sleep_ms Deprecated

Puts the current thread to sleep for at least the specified amount of time.

spawn

Spawns a new thread, returning a JoinHandle for it.

yield_now

Cooperatively gives up a timeslice to the OS scheduler.

Type Definitions

Result

A specialized Result type for threads.

© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/thread/index.html