pub struct JoinHandle<T>(/* private fields */);
An owned permission to join on a thread (block on its termination).
A JoinHandle detaches the associated thread when it is dropped, which means that there is no longer any handle to the thread and no way to join on it.
Due to platform restrictions, it is not possible to Clone this handle: the ability to join a thread is a uniquely-owned permission.
This struct is created by the thread::spawn function and the thread::Builder::spawn method.
Creation from thread::spawn:
use std::thread;
let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
// some work here
});Creation from thread::Builder::spawn:
use std::thread;
let builder = thread::Builder::new();
let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
// some work here
}).unwrap();A thread being detached and outliving the thread that spawned it:
use std::thread;
use std::time::Duration;
let original_thread = thread::spawn(|| {
let _detached_thread = thread::spawn(|| {
// Here we sleep to make sure that the first thread returns before.
thread::sleep(Duration::from_millis(10));
// This will be called, even though the JoinHandle is dropped.
println!("♫ Still alive ♫");
});
});
original_thread.join().expect("The thread being joined has panicked");
println!("Original thread is joined.");
// We make sure that the new thread has time to run, before the main
// thread returns.
thread::sleep(Duration::from_millis(1000));impl<T> JoinHandle<T>
pub fn thread(&self) -> &Thread
Extracts a handle to the underlying thread.
use std::thread;
let builder = thread::Builder::new();
let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
// some work here
}).unwrap();
let thread = join_handle.thread();
println!("thread id: {:?}", thread.id());pub fn join(self) -> Result<T>
Waits for the associated thread to finish.
This function will return immediately if the associated thread has already finished.
In terms of atomic memory orderings, the completion of the associated thread synchronizes with this function returning. In other words, all operations performed by that thread happen before all operations that happen after join returns.
If the associated thread panics, Err is returned with the parameter given to panic! (though see the Notes below).
This function may panic on some platforms if a thread attempts to join itself or otherwise may create a deadlock with joining threads.
use std::thread;
let builder = thread::Builder::new();
let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
// some work here
}).unwrap();
join_handle.join().expect("Couldn't join on the associated thread");If a “foreign” unwinding operation (e.g. an exception thrown from C++ code, or a panic! in Rust code compiled or linked with a different runtime) unwinds all the way to the thread root, the process may be aborted; see the Notes on thread::spawn. If the process is not aborted, this function will return a Result::Err containing an opaque type.
pub fn is_finished(&self) -> bool
Checks if the associated thread has finished running its main function.
is_finished supports implementing a non-blocking join operation, by checking is_finished, and calling join if it returns true. This function does not block. To block while waiting on the thread to finish, use join.
This might return true for a brief moment after the thread’s main function has returned, but before the thread itself has stopped running. However, once this returns true, join can be expected to return quickly, without blocking for any significant amount of time.
impl<T> AsHandle for JoinHandle<T>Available on Windows only.
impl<T> AsRawHandle for JoinHandle<T>Available on Windows only.
impl<T> Debug for JoinHandle<T>
fn fmt(&self, f: &mut Formatter<'_>) -> Result
impl<T> From<JoinHandle<T>> for OwnedHandleAvailable on Windows only.
fn from(join_handle: JoinHandle<T>) -> OwnedHandle
impl<T> IntoRawHandle for JoinHandle<T>Available on Windows only.
fn into_raw_handle(self) -> RawHandle
impl<T> JoinHandleExt for JoinHandle<T>Available on Unix only.
fn as_pthread_t(&self) -> RawPthread
fn into_pthread_t(self) -> RawPthread
impl<T> Send for JoinHandle<T>
impl<T> Sync for JoinHandle<T>
impl<T> Freeze for JoinHandle<T>
impl<T> !RefUnwindSafe for JoinHandle<T>
impl<T> Unpin for JoinHandle<T>
impl<T> !UnwindSafe for JoinHandle<T>
impl<T> Any for Twhere
T: 'static + ?Sized,impl<T> Borrow<T> for Twhere
T: ?Sized,impl<T> BorrowMut<T> for Twhere
T: ?Sized,impl<T> From<T> for T
fn from(t: T) -> T
Returns the argument unchanged.
impl<T, U> Into<U> for Twhere
U: From<T>,fn into(self) -> U
Calls U::from(self).
That is, this conversion is whatever the implementation of From<T> for U chooses to do.
impl<T, U> TryFrom<U> for Twhere
U: Into<T>,type Error = Infallible
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
impl<T, U> TryInto<U> for Twhere
U: TryFrom<T>,
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/thread/struct.JoinHandle.html