A contiguous growable array type with heap-allocated contents, written Vec<T>.
Vectors have O(1) indexing, amortized O(1) push (to the end) and O(1) pop (from the end).
Vectors ensure they never allocate more than isize::MAX bytes.
You can explicitly create a Vec with Vec::new:
let v: Vec<i32> = Vec::new();
…or by using the vec! macro:
let v: Vec<i32> = vec![]; let v = vec![1, 2, 3, 4, 5]; let v = vec![0; 10]; // ten zeroes
You can push values onto the end of a vector (which will grow the vector as needed):
let mut v = vec![1, 2]; v.push(3);
Popping values works in much the same way:
let mut v = vec![1, 2]; let two = v.pop();
Vectors also support indexing (through the Index and IndexMut traits):
let mut v = vec![1, 2, 3]; let three = v[2]; v[1] = v[1] + 5;
When the type is non-zero-sized and the capacity is nonzero, Vec uses the Global allocator for its allocation. It is valid to convert both ways between such a Vec and a raw pointer allocated with the Global allocator, provided that the Layout used with the allocator is correct for a sequence of capacity elements of the type, and the first len values pointed to by the raw pointer are valid. More precisely, a ptr: *mut T that has been allocated with the Global allocator with Layout::array::<T>(capacity) may be converted into a vec using Vec::<T>::from_raw_parts(ptr, len, capacity). Conversely, the memory backing a value: *mut T obtained from Vec::<T>::as_mut_ptr may be deallocated using the Global allocator with the same layout.
For zero-sized types (ZSTs), or when the capacity is zero, the Vec pointer must be non-null and sufficiently aligned. The recommended way to build a Vec of ZSTs if vec! cannot be used is to use ptr::NonNull::dangling.
Vec<T>.Vec.Vec<T>, short for ‘vector’.Vec.
© 2010 The Rust Project Developers
Licensed under the Apache License, Version 2.0 or the MIT license, at your option.
https://doc.rust-lang.org/std/vec/index.html