Compatibility:
- Dart Sass
- since 1.23.0
- LibSass
- ✗
- Ruby Sass
- ✗
Only Dart Sass currently supports loading built-in modules with @use
. Users of other implementations must call functions using their global names instead.
Variables
math.$e
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Equal to the value of the mathematical constant e.
math.$pi
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Equal to the value of the mathematical constant π.
Bounding Functions
math.ceil($number)
ceil($number)
Rounds $number
up to the next highest whole number.
@debug math.ceil(4);
@debug math.ceil(4.2);
@debug math.ceil(4.9);
@debug math.ceil(4)
@debug math.ceil(4.2)
@debug math.ceil(4.9)
math.clamp($min, $number, $max)
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Restricts $number
to the range between $min
and $max
. If $number
is less than $min
this returns $min
, and if it’s greater than $max
this returns $max
.
$min
, $number
, and $max
must have compatible units, or all be unitless.
@debug math.clamp(-1, 0, 1); // 0
@debug math.clamp(1px, -1px, 10px); // 1px
@debug math.clamp(-1in, 1cm, 10mm); // 10mm
@debug math.clamp(-1, 0, 1) // 0
@debug math.clamp(1px, -1px, 10px) // 1px
@debug math.clamp(-1in, 1cm, 10mm) // 10mm
math.floor($number)
floor($number) //=> number
Rounds $number
down to the next lowest whole number.
@debug math.floor(4); // 4
@debug math.floor(4.2); // 4
@debug math.floor(4.9); // 4
@debug math.floor(4) // 4
@debug math.floor(4.2) // 4
@debug math.floor(4.9) // 4
math.max($number...)
max($number...) //=> number
Returns the highest of one or more numbers.
@debug math.max(1px, 4px); // 4px
$widths: 50px, 30px, 100px;
@debug math.max($widths...); // 100px
@debug math.max(1px, 4px) // 4px
$widths: 50px, 30px, 100px
@debug math.max($widths...) // 100px
math.min($number...)
min($number...) //=> number
Returns the lowest of one or more numbers.
@debug math.min(1px, 4px); // 1px
$widths: 50px, 30px, 100px;
@debug math.min($widths...); // 30px
@debug math.min(1px, 4px) // 1px
$widths: 50px, 30px, 100px
@debug math.min($widths...) // 30px
math.round($number)
round($number) //=> number
Rounds $number
to the nearest whole number.
@debug math.round(4); // 4
@debug math.round(4.2); // 4
@debug math.round(4.9); // 5
@debug math.round(4) // 4
@debug math.round(4.2) // 4
@debug math.round(4.9) // 5
Distance Functions
math.abs($number)
abs($number) //=> number
Returns the absolute value of $number
. If $number
is negative, this returns -$number
, and if $number
is positive, it returns $number
as-is.
@debug math.abs(10px); // 10px
@debug math.abs(-10px); // 10px
@debug math.abs(10px) // 10px
@debug math.abs(-10px) // 10px
math.hypot($number...) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the length of the n-dimensional vector that has components equal to each $number
. For example, for three numbers a, b, and c, this returns the square root of a² + b² + c².
The numbers must either all have compatible units, or all be unitless. And since the numbers’ units may differ, the output takes the unit of the first number.
@debug math.hypot(3, 4); // 5
$lengths: 1in, 10cm, 50px;
@debug math.hypot($lengths...); // 4.0952775683in
@debug math.hypot(3, 4) // 5
$lengths: 1in, 10cm, 50px
@debug math.hypot($lengths...) // 4.0952775683in
Exponential Functions
math.log($number, $base: null) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the logarithm of $number
with respect to $base
. If $base
is null
, the natural log is calculated.
$number
and $base
must be unitless.
@debug math.log(10); // 2.302585093
@debug math.log(10, 10); // 1
@debug math.log(10) // 2.302585093
@debug math.log(10, 10) // 1
math.pow($base, $exponent) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Raises $base
to the power of $exponent
.
$base
and $exponent
must be unitless.
@debug math.pow(10, 2); // 100
@debug math.pow(100, math.div(1, 3)); // 4.6415888336
@debug math.pow(5, -2); // 0.04
@debug math.pow(10, 2) // 100
@debug math.pow(100, math.div(1, 3)) // 4.6415888336
@debug math.pow(5, -2) // 0.04
math.sqrt($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the square root of $number
.
$number
must be unitless.
@debug math.sqrt(100); // 10
@debug math.sqrt(math.div(1, 3)); // 0.5773502692
@debug math.sqrt(-1); // NaN
@debug math.sqrt(100) // 10
@debug math.sqrt(math.div(1, 3)) // 0.5773502692
@debug math.sqrt(-1) // NaN
Trigonometric Functions
math.cos($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the cosine of $number
.
$number
must be an angle (its units must be compatible with deg
) or unitless. If $number
has no units, it is assumed to be in rad
.
@debug math.cos(100deg); // -0.1736481777
@debug math.cos(1rad); // 0.5403023059
@debug math.cos(1); // 0.5403023059
@debug math.cos(100deg) // -0.1736481777
@debug math.cos(1rad) // 0.5403023059
@debug math.cos(1) // 0.5403023059
math.sin($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the sine of $number
.
$number
must be an angle (its units must be compatible with deg
) or unitless. If $number
has no units, it is assumed to be in rad
.
@debug math.sin(100deg); // 0.984807753
@debug math.sin(1rad); // 0.8414709848
@debug math.sin(1); // 0.8414709848
@debug math.sin(100deg) // 0.984807753
@debug math.sin(1rad) // 0.8414709848
@debug math.sin(1) // 0.8414709848
math.tan($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the tangent of $number
.
$number
must be an angle (its units must be compatible with deg
) or unitless. If $number
has no units, it is assumed to be in rad
.
@debug math.tan(100deg); // -5.6712818196
@debug math.tan(1rad); // 1.5574077247
@debug math.tan(1); // 1.5574077247
@debug math.tan(100deg) // -5.6712818196
@debug math.tan(1rad) // 1.5574077247
@debug math.tan(1) // 1.5574077247
math.acos($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the arccosine of $number
in deg
.
$number
must be unitless.
@debug math.acos(0.5); // 60deg
@debug math.acos(2); // NaNdeg
@debug math.acos(0.5) // 60deg
@debug math.acos(2) // NaNdeg
math.asin($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the arcsine of $number
in deg
.
$number
must be unitless.
@debug math.asin(0.5); // 30deg
@debug math.asin(2); // NaNdeg
@debug math.asin(0.5) // 30deg
@debug math.asin(2) // NaNdeg
math.atan($number) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the arctangent of $number
in deg
.
$number
must be unitless.
@debug math.atan(10); // 84.2894068625deg
@debug math.atan(10) // 84.2894068625deg
math.atan2($y, $x) //=> number
Compatibility:
- Dart Sass
- since 1.25.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the 2-argument arctangent of $y
and $x
in deg
.
$y
and $x
must have compatible units or be unitless.
💡 Fun fact:
math.atan2($y, $x)
is distinct from atan(math.div($y, $x))
because it preserves the quadrant of the point in question. For example, math.atan2(1, -1)
corresponds to the point (-1, 1)
and returns 135deg
. In contrast, math.atan(math.div(1, -1))
and math.atan(math.div(-1, 1))
resolve first to atan(-1)
, so both return -45deg
.
@debug math.atan2(-1, 1); // 135deg
@debug math.atan2(-1, 1) // 135deg
Unit Functions
math.compatible($number1, $number2)
comparable($number1, $number2) //=> boolean
Returns whether $number1
and $number2
have compatible units.
If this returns true
, $number1
and $number2
can safely be added, subtracted, and compared. Otherwise, doing so will produce errors.
⚠️ Heads up!
The global name of this function is comparable
, but when it was added to the sass:math
module the name was changed to compatible
to more clearly convey what the function does.
@debug math.compatible(2px, 1px); // true
@debug math.compatible(100px, 3em); // false
@debug math.compatible(10cm, 3mm); // true
@debug math.compatible(2px, 1px) // true
@debug math.compatible(100px, 3em) // false
@debug math.compatible(10cm, 3mm) // true
math.is-unitless($number)
unitless($number) //=> boolean
Returns whether $number
has no units.
@debug math.is-unitless(100); // true
@debug math.is-unitless(100px); // false
@debug math.is-unitless(100) // true
@debug math.is-unitless(100px) // false
math.unit($number)
unit($number) //=> quoted string
Returns a string representation of $number
‘s units.
⚠️ Heads up!
This function is intended for debugging; its output format is not guaranteed to be consistent across Sass versions or implementations.
@debug math.unit(100); // ""
@debug math.unit(100px); // "px"
@debug math.unit(5px * 10px); // "px*px"
@debug math.unit(math.div(5px, 1s)); // "px/s"
@debug math.unit(100) // ""
@debug math.unit(100px) // "px"
@debug math.unit(5px * 10px) // "px*px"
@debug math.unit(math.div(5px, 1s)) // "px/s"
Other Functions
math.div($number1, $number2) //=> number
Compatibility:
- Dart Sass
- since 1.33.0
- LibSass
- ✗
- Ruby Sass
- ✗
Returns the result of dividing $number1
by $number2
.
Any units shared by both numbers will be canceled out. Units in $number1
that aren’t in $number2
will end up in the return value’s numerator, and units in $number2
that aren’t in $number1
will end up in its denominator.
⚠️ Heads up!
For backwards-compatibility purposes, this returns the exact same result as the deprecated /
operator, including concatenating two strings with a /
character between them. However, this behavior will be removed eventually and shouldn’t be used in new stylesheets.
@debug math.div(1, 2); // 0.5
@debug math.div(100px, 5px); // 20
@debug math.div(100px, 5); // 20px
@debug math.div(100px, 5s); // 20px/s
@debug math.div(1, 2) // 0.5
@debug math.div(100px, 5px) // 20
@debug math.div(100px, 5) // 20px
@debug math.div(100px, 5s) // 20px/s
math.percentage($number)
percentage($number) //=> number
Converts a unitless $number
(usually a decimal between 0 and 1) to a percentage.
💡 Fun fact:
This function is identical to $number * 100%
.
@debug math.percentage(0.2); // 20%
@debug math.percentage(math.div(100px, 50px)); // 200%
@debug math.percentage(0.2) // 20%
@debug math.percentage(math.div(100px, 50px)) // 200%
math.random($limit: null)
random($limit: null) //=> number
If $limit
is null
, returns a random decimal number between 0 and 1.
@debug math.random(); // 0.2821251858
@debug math.random(); // 0.6221325814
@debug math.random() // 0.2821251858
@debug math.random() // 0.6221325814
If $limit
is a number greater than or equal to 1, returns a random whole number between 1 and $limit
.
⚠️ Heads up!
random()
ignores units in $limit
. This behavior is deprecated and random($limit)
will return a random integer with the same units as the $limit
argument.
@debug math.random(100px); // 42
@debug math.random(100px) // 42
@debug math.random(10); // 4
@debug math.random(10000); // 5373
@debug math.random(10) // 4
@debug math.random(10000) // 5373