The numOctaves
attribute defines the number of octaves for the noise function of the <feTurbulence>
primitive.
An octave is a noise function defined by its frequency and amplitude. A turbulence is built by accumulating several octaves with increasing frequencies and decreasing amplitudes.
The higher the number of octaves, the more natural the noise looks. Though more octaves also require more calculations, resulting in a negative impact on performance.
Only one element is using this attribute: <feTurbulence>
<svg viewBox="0 0 420 200" xmlns="http://www.w3.org/2000/svg"> <filter id="noise1" x="0" y="0" width="100%" height="100%"> <feTurbulence baseFrequency="0.025" numOctaves="1" /> </filter> <filter id="noise2" x="0" y="0" width="100%" height="100%"> <feTurbulence baseFrequency="0.025" numOctaves="3" /> </filter> <rect x="0" y="0" width="200" height="200" style="filter: url(#noise1);" /> <rect x="0" y="0" width="200" height="200" style="filter: url(#noise2); transform: translateX(220px);" /> </svg>
Value | <integer> |
---|---|
Default value | 1 |
Animatable | Yes |
<integer>
<svg width="200" height="200" viewBox="0 0 220 220" xmlns="http://www.w3.org/2000/svg"> <filter id="displacementFilter"> <feTurbulence baseFrequency="0.05" numOctaves="3" result="turbulence"/> <feDisplacementMap in2="turbulence" in="SourceGraphic" scale="50" xChannelSelector="R" yChannelSelector="G"/> </filter> <circle cx="100" cy="100" r="100" style="filter: url(#displacementFilter)"/> </svg>
Specification | Status | Comment |
---|---|---|
Filter Effects Module Level 1 The definition of 'numOctaves' in that specification. | Working Draft | No change |
Scalable Vector Graphics (SVG) 1.1 (Second Edition) The definition of 'numOctaves' in that specification. | Recommendation | Initial definition |
Desktop | ||||||
---|---|---|---|---|---|---|
numOctaves |
? | ? | ? | ? | ? | ? |
Mobile | ||||||
---|---|---|---|---|---|---|
numOctaves |
? | ? | ? | ? | ? | ? |
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https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/numOctaves