[page:WebGLRenderTarget] →
Represents a three-dimensional render target.
width, Number height, Number depth, Object options ) width - the width of the render target, in pixels. Default is 1.
height - the height of the render target, in pixels. Default is 1.
depth - the depth of the render target. Default is 1.
options - optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. See WebGLRenderTarget for details.
Creates a new [name].
See WebGLRenderTarget for inherited properties.
The depth of the render target.
The texture property is overwritten with an instance of Data3DTexture.
See WebGLRenderTarget for inherited methods.
© 2010–2025 Three.js Authors
Licensed under the MIT License.
https://threejs.org/docs/api/en/renderers/WebGL3DRenderTarget.html