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WebGL3DRenderTarget

Represents a three-dimensional render target.

Constructor

WebGL3DRenderTarget( Number width, Number height, Number depth, Object options )

width - the width of the render target, in pixels. Default is 1.
height - the height of the render target, in pixels. Default is 1.
depth - the depth of the render target. Default is 1.
options - optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. See WebGLRenderTarget for details.

Creates a new [name].

Properties

See WebGLRenderTarget for inherited properties.

depth: number

The depth of the render target.

texture: Data3DTexture

The texture property is overwritten with an instance of Data3DTexture.

Methods

See WebGLRenderTarget for inherited methods.

© 2010–2025 Three.js Authors
Licensed under the MIT License.
https://threejs.org/docs/api/en/renderers/WebGL3DRenderTarget.html