package
Implements a domain-specific language (DSL) for defining web animation sequences for HTML elements as multiple transformations over time.
Use this API to define how an HTML element can move, change color, grow or shrink, fade, or slide off the page. These changes can occur simultaneously or sequentially. You can control the timing of each of these transformations. The function calls generate the data structures and metadata that enable Angular to integrate animations into templates and run them based on application states.
Animation definitions are linked to components through the animations
property in the @Component
metadata, typically in the component file of the HTML element to be animated. The trigger()
function encapsulates a named animation, with all other function calls nested within. Use the trigger name to bind the named animation to a specific triggering element in the HTML template.
Angular animations are based on CSS web transition functionality, so anything that can be styled or transformed in CSS can be animated the same way in Angular. Angular animations allow you to:
Additional animation functionality is provided in other Angular modules for animation testing, for route-based animations, and for programmatic animation controls that allow an end user to fast forward and reverse an animation sequence.
Find out more in the animations guide.
See what polyfills you might need in the browser support guide.
@angular/animations | Implements a domain-specific language (DSL) for defining web animation sequences for HTML elements as multiple transformations over time. |
@angular/animations/browser | Provides infrastructure for cross-platform rendering of animations in a browser. |
@angular/animations/browser/testing | Provides infrastructure for testing of the Animations browser subsystem. |
AnimationBuilder | An injectable service that produces an animation sequence programmatically within an Angular component or directive. Provided by the |
AnimationFactory | A factory object returned from the |
NoopAnimationPlayer | An empty programmatic controller for reusable animations. Used internally when animations are disabled, to avoid checking for the null case when an animation player is expected. |
animate | Defines an animation step that combines styling information with timing information. |
animateChild | Executes a queried inner animation element within an animation sequence. |
animation | Produces a reusable animation that can be invoked in another animation or sequence, by calling the |
group | Defines a list of animation steps to be run in parallel. |
keyframes | Defines a set of animation styles, associating each style with an optional |
query | Finds one or more inner elements within the current element that is being animated within a sequence. Use with |
sequence | Defines a list of animation steps to be run sequentially, one by one. |
stagger | Use within an animation |
state | Declares an animation state within a trigger attached to an element. |
style | Declares a key/value object containing CSS properties/styles that can then be used for an animation |
transition | Declares an animation transition as a sequence of animation steps to run when a given condition is satisfied. The condition is a Boolean expression or function that compares the previous and current animation states, and returns true if this transition should occur. When the state criteria of a defined transition are met, the associated animation is triggered. |
trigger | Creates a named animation trigger, containing a list of |
useAnimation | Starts a reusable animation that is created using the |
AnimateChildOptions | Adds duration options to control animation styling and timing for a child animation. |
AnimationAnimateChildMetadata | Encapsulates a child animation, that can be run explicitly when the parent is run. Instantiated and returned by the |
AnimationAnimateMetadata | Encapsulates an animation step. Instantiated and returned by the |
AnimationAnimateRefMetadata | Encapsulates a reusable animation. Instantiated and returned by the |
AnimationEvent | An instance of this class is returned as an event parameter when an animation callback is captured for an animation either during the start or done phase. |
AnimationGroupMetadata | Encapsulates an animation group. Instantiated and returned by the |
AnimationKeyframesSequenceMetadata | Encapsulates a keyframes sequence. Instantiated and returned by the |
AnimationMetadata | Base for animation data structures. |
AnimationMetadataType | Constants for the categories of parameters that can be defined for animations. |
AnimationOptions | Options that control animation styling and timing. |
AnimationPlayer | Provides programmatic control of a reusable animation sequence, built using the |
AnimationQueryMetadata | Encapsulates an animation query. Instantiated and returned by the |
AnimationQueryOptions | Encapsulates animation query options. Passed to the |
AnimationReferenceMetadata | Encapsulates a reusable animation, which is a collection of individual animation steps. Instantiated and returned by the |
AnimationSequenceMetadata | Encapsulates an animation sequence. Instantiated and returned by the |
AnimationStaggerMetadata | Encapsulates parameters for staggering the start times of a set of animation steps. Instantiated and returned by the |
AnimationStateMetadata | Encapsulates an animation state by associating a state name with a set of CSS styles. Instantiated and returned by the |
AnimationStyleMetadata | Encapsulates an animation style. Instantiated and returned by the |
AnimationTransitionMetadata | Encapsulates an animation transition. Instantiated and returned by the |
AnimationTriggerMetadata | Contains an animation trigger. Instantiated and returned by the |
AUTO_STYLE | Specifies automatic styling. |
AnimateTimings | Represents animation-step timing parameters for an animation step. |
© 2010–2021 Google, Inc.
Licensed under the Creative Commons Attribution License 4.0.
https://v11.angular.io/api/animations