This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The finish() method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
finish(descriptor)
descriptor OptionalAn object containing the following properties:
label OptionalA string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
A GPURenderBundle object instance.
The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
GPURenderBundleEncoder is open (i.e., not already ended via a finish() call).pushDebugGroup()).const renderBundleEncoder = device.createRenderBundleEncoder({
colorFormats: [presentationFormat],
});
recordRenderPass(renderBundleEncoder);
const renderBundle = renderBundleEncoder.finish();
The above snippet is taken from the WebGPU Samples Animometer example.
| Specification |
|---|
| WebGPU> # dom-gpurenderbundleencoder-finish> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
finish |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/finish