This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The pushDebugGroup() method of the GPURenderBundleEncoder interface begins a render bundle debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a popDebugGroup() method is invoked.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — pushDebugGroup().
pushDebugGroup(groupLabel)
groupLabelA string representing the label for the debug group.
None (Undefined).
// …
const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);
bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);
bundleEncoder.popDebugGroup();
// …
| Specification |
|---|
| WebGPU> # dom-gpudebugcommandsmixin-pushdebuggroup> |
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
pushDebugGroup |
113Currently supported on ChromeOS, macOS, and Windows only. |
113Currently supported on ChromeOS, macOS, and Windows only. |
141Currently supported on Windows only, in all contexts except for service workers. |
99Currently supported on ChromeOS, macOS, and Windows only. |
26 | 121 | No | 81 | 26 | 25.0 | 121 | 26 |
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https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/pushDebugGroup