The getCompilationInfo()
method of the GPUShaderModule
interface returns a Promise
that fulfills with a GPUCompilationInfo
object containing messages generated during the GPUShaderModule
's compilation.
A Promise
that fulfills with a GPUCompilationInfo
object.
GPUCompilationInfo
contains a messages
property, which is an array of GPUCompilationMessage
objects, each one containing the details of an individual compilation message.
In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:
const shaders = `
struct VertexOut {
@builtin(position) position : vec4f,
@location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
@location(1) color: vec4f -> VertexOut
{
var output : VertexOut;
output.position = position;
output.color = color;
return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
return fragData.color;
}
`;
When we compile the shader module, we use getCompilationInfo()
to grab some information about the resulting error:
async function init() {
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum);
console.log(firstMessage.message);
console.log(firstMessage.type);
}