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GPURenderPassEncoder: setBlendConstant() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The setBlendConstant() method of the GPURenderPassEncoder interface sets the constant blend color and alpha values used with "constant" and "one-minus-constant" blend factors (as set in the descriptor of the GPUDevice.createRenderPipeline() method, in the blend property).

Syntax

js

setBlendConstant(color)

Parameters

color

An object or array representing the color to use when blending — the r, g, b, and a components are represented as floating point numbers between 0.0 and 1.0.

What follows is an object example:

js

const color = { r: 0.0, g: 0.5, b: 1.0, a: 1.0 };

The array equivalent would look like this:

js

const color = [0.0, 0.5, 1.0, 1.0];

Note: If a setBlendConstant() call is not made, the blend constant color value defaults to (0, 0, 0, 0) for each render pass.

Return value

None (Undefined).

Examples

js

// ...

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBlendConstant([1.0, 0.0, 0.0, 1.0]);
passEncoder.draw(3);

passEncoder.end();

// ...

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
setBlendConstant
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/setBlendConstant