The features
read-only property of the GPUDevice
interface returns a GPUSupportedFeatures
object that describes additional functionality supported by the device. Only features requested during the creation of the device (i.e. when GPUAdapter.requestDevice()
is called) are included.
Note: Not all features will be available to WebGPU in all browsers that support it, even if the features are supported by the underlying hardware. See GPUAdapter.features
for more details.
A GPUSupportedFeatures
object instance. This is a setlike object.
In the following code we check whether a GPUAdapter
has the texture-compression-astc
feature available. If so, we push it into the array of requiredFeatures
, and request a device with that feature requirement using GPUAdapter.requestDevice()
.
We then log all items in the GPUDevice.features
set to the console. This set should only contain a single item — texture-compression-astc
— as that was the only feature requested when the device was created.
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const requiredFeatures = [];
if (adapter.features.has("texture-compression-astc")) {
requiredFeatures.push("texture-compression-astc");
}
const device = await adapter.requestDevice({
requiredFeatures,
});
device.features.forEach((value) => {
console.log(value);
});
}