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GPUCompilationMessage: length property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The length read-only property of the GPUCompilationMessage interface is a number representing the length of the substring that the message corresponds to.

Value

A number.

To be precise, length is the number of UTF-16 code units in the shader code substring that the message corresponds to. If the message corresponds to a single point rather than a substring, length will be 0.

Examples

js

  // ...
  const shaderModule = device.createShaderModule({
    code: shaders,
  });

  const shaderInfo = await shaderModule.getCompilationInfo();
  const firstMessage = shaderInfo.messages[0];
  console.log(firstMessage.length);
  // ...
}

See the main GPUCompilationInfo page for a more detailed example.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
length
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCompilationMessage/length