The length
read-only property of the GPUCompilationMessage
interface is a number representing the length of the substring that the message corresponds to.
A number.
To be precise, length
is the number of UTF-16 code units in the shader code substring that the message corresponds to. If the message corresponds to a single point rather than a substring, length
will be 0.
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.length);
}
See the main GPUCompilationInfo
page for a more detailed example.