The type
read-only property of the GPUCompilationMessage
interface is an enumerated value representing the type of the message. Each type represents a different severity level.
A enumerated value. Possible values are:
"error"
-
A shader-creation error, which stops successful compilation.
"info"
-
A purely informative message, which is low severity.
"warning"
-
A warning about an issue that will not stop successful compilation, but merits attention by the developer. An example is usage of deprecated functions or syntax.
const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.type);
}
See the main GPUCompilationInfo
page for a more detailed example.