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GPUCompilationMessage: lineNum property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The lineNum read-only property of the GPUCompilationMessage interface is a number representing the line number in the shader code that the message corresponds to.

Value

A number.

Note that:

  • If the message corresponds to a substring, lineNum refers to the line number that the substring begins on.
  • If the message does not correspond to a specific line of code (perhaps it refers to the whole of the shader code), lineNum will be 0.
  • Values are one-based — a value of 1 refers to the first line of code.
  • Lines are delimited by line breaks. In WGSL, a specific list of characters is defined as line breaks.

Examples

js

  // ...
  const shaderModule = device.createShaderModule({
    code: shaders,
  });

  const shaderInfo = await shaderModule.getCompilationInfo();
  const firstMessage = shaderInfo.messages[0];
  console.log(firstMessage.lineNum);
  // ...
}

See the main GPUCompilationInfo page for a more detailed example.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
lineNum
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
No
99Currently supported on ChromeOS, macOS, and Windows only.
No No No No No No No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUCompilationMessage/lineNum