This feature is well established and works across many devices and browser versions. It’s been available across browsers since January 2020.
The captureStream() method of the HTMLCanvasElement interface returns a MediaStream which includes a CanvasCaptureMediaStreamTrack containing a real-time video capture of the canvas's contents.
captureStream() captureStream(frameRate)
frameRate OptionalA double-precision floating-point value that indicates the rate of capture of each frame. If not set, a new frame will be captured each time the canvas changes; if set to 0, frames will not be captured automatically; instead, they will only be captured when the returned track's requestFrame() method is called.
A reference to a MediaStream object, which has a single CanvasCaptureMediaStreamTrack in it.
NotSupportedError DOMException
Thrown if the value of frameRate is negative.
SecurityError DOMException
The canvas's bitmap is not origin clean; at least some of its contents have or may have been loaded from a site other than the one from which the document itself was loaded.
// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");
// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS
// Do things to the stream
// E.g. Send it to another computer using an RTCPeerConnection
// pc is an RTCPeerConnection created elsewhere
stream.getTracks().forEach((track) => pc.addTrack(track, stream));
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
captureStream |
51 | 79 | 43 | 36 | 11 | 51 | 43 | 36 | 11 | 5.0 | 51 | 11 |
HTMLMediaElement.captureStream(), which allows capturing a stream from a media element.MediaStream
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https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/captureStream