W3cubDocs

/Web APIs

CanvasCaptureMediaStreamTrack: requestFrame() method

The CanvasCaptureMediaStreamTrack method requestFrame() requests that a frame be captured from the canvas and sent to the stream.

Applications that need to carefully control the timing of rendering and frame capture can use requestFrame() to directly specify when it's time to capture a frame.

To prevent automatic capture of frames, so that frames are only captured when requestFrame() is called, specify a value of 0 for the captureStream() method when creating the stream.

Syntax

js

stream.requestFrame()

Return value

undefined

Usage notes

There is currently an issue flagged in the specification pointing out that at this time, no exceptions are being thrown if the canvas isn't origin-clean. This may change in the future, so it would be wise to plan ahead and watch for exceptions such as SecurityError (although the specific error that might be thrown is not mentioned in the spec, this is a likely candidate).

Example

js

// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");

// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS

// Send the current state of the canvas as a frame to the stream
stream.getVideoTracks()[0].requestFrame();

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
requestFrame 51 79 43 No 38 11 51 51 43 41 11 5.0

See also

© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasCaptureMediaStreamTrack/requestFrame