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WebGL2RenderingContext: texStorage3D() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨September 2021⁩.

Note: This feature is available in Web Workers.

The texStorage3D() method of the WebGL2RenderingContext of the WebGL API specifies all levels of three-dimensional texture storage.

Syntax

texStorage3D(target, levels, internalformat, width, height, depth)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_3D: A three-dimensional texture.
  • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
levels

A GLint specifying the number of texture levels.

internalformat

A GLenum specifying the texture store format. For a list of possible values, see WebGL2RenderingContext.texStorage2D().

width

A GLsizei specifying the width of the texture in texels.

height

A GLsizei specifying the height of the texture in texels.

depth

A GLsizei specifying the depth of the texture/the number of textures in a TEXTURE_2D_ARRAY.

Return value

None (undefined).

Examples

gl.texStorage3D(gl.TEXTURE_3D, 1, gl.RGB8, 256, 256, 256);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android WebView on iOS
texStorage3D 56 79 51 43 15 58 51 43 15 7.0 58 15

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texStorage3D