The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written. 
This method is part of the WEBGL_draw_buffers extension.
 Note: When using WebGL2, this method is available as gl.drawBuffers() by default and the constants are named gl.COLOR_ATTACHMENT1 etc. without the "WEBGL" suffix.