This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given WebGLTexture to a target (binding point).
bindTexture(target, texture)
targetA GLenum specifying the binding point (target). Possible values:
gl.TEXTURE_2DA two-dimensional texture.
gl.TEXTURE_CUBE_MAPA cube-mapped texture.
When using a WebGL 2 context, the following values are available additionally:
gl.TEXTURE_3DA three-dimensional texture.
gl.TEXTURE_2D_ARRAYA two-dimensional array texture.
textureA WebGLTexture object to bind. If null is passed, the currently bound texture for the specified target is unbound.
None (undefined).
A gl.INVALID_ENUM error is thrown if target is not gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP, gl.TEXTURE_3D, or gl.TEXTURE_2D_ARRAY.
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
// Unbind any texture currently bound to TEXTURE_2D gl.bindTexture(gl.TEXTURE_2D, null);
To check the current texture binding, query the gl.TEXTURE_BINDING_2D or gl.TEXTURE_BINDING_CUBE_MAP constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Opera | Safari | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | WebView Android | WebView on iOS | |
bindTexture |
9 | 12 | 4 | 12 | 5.1 | 25 | 4 | 12 | 8 | 1.5 | 4.4.3 | 8 |
WebGLRenderingContext.createTexture()WebGLRenderingContext.deleteTexture()WebGLRenderingContext.isTexture()WebGLRenderingContext.texImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindTexture