Worklet interface is a lightweight version of
Web Workers and gives developers access to low-level parts of the rendering pipeline.
Worklets are restricted to specific use cases; they cannot be used for arbitrary computations like Web Workers. The
Worklet interface abstracts properties and methods common to all kind of worklets, and cannot be created directly. Instead, you can use one of the following classes:
For 3D rendering with WebGL, you don't use Worklets. Instead, you write Vertex Shaders and Fragment Shaders using GLSL code, and those shaders will then run on the graphics card.
The Worklet interface does not define any properties.