The read-only depthDataFormat property of an immersive-ar XRSession describes which depth sensing data format is used. 
 
This property can return the following values:
  luminance-alpha  -  
 2-byte unsigned integer data buffers (LUMINANCE_ALPHA GLEnum). CPU usage: interpret XRCPUDepthInformation.data as Uint8Array. GPU usage: inspect Luminance and Alpha channels to reassemble single value. 
   float32  -  
 4-byte floating point data buffers (R32F GLEnum). CPU usage: interpret XRCPUDepthInformation.data as Float32Array. GPU usage: inspect Red channel and use the value. 
   
 
To request the desired data format, you need to specify a dataFormatPreference when requesting a session using XRSystem.requestSession(). Here, the caller is able to handle both "luminance-alpha" and "float32" formats. The order indicates preference for "luminance-alpha":
 
navigator.xr.requestSession("immersive-ar", {
  requiredFeatures: ["depth-sensing"],
  depthSensing: {
    usagePreference: ["cpu-optimized", "gpu-optimized"],
    formatPreference: ["luminance-alpha", "float32"],
  },
});
  To check which data format was selected by the user agent, you can call the depthDataFormat property:
 
console.log(session.depthDataFormat);