W3cubDocs

/Web APIs

XRViewport

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The WebXR Device API's XRViewport interface provides properties used to describe the size and position of the current viewport within the XRWebGLLayer being used to render the 3D scene.

Instance properties

height Read only

The height, in pixels, of the viewport.

width Read only

The width, in pixels, of the viewport.

x Read only

The offset from the origin of the destination graphics surface (typically a XRWebGLLayer) to the left edge of the viewport, in pixels.

y Read only

The offset from the origin of the viewport to the bottom edge of the viewport; WebGL's coordinate system places (0, 0) at the bottom left corner of the surface.

Usage notes

Currently, the only type of surface available is the XRWebGLLayer. The precise orientation of the coordinate system may vary with other surface types, but in WebGL, the origin (0, 0) is located at the bottom-left corner of the surface. Thus the values specified in an XRViewport define a rectangle whose bottom-left corner is at (x, y) and which extends width pixels toward the left and height pixels upward.

These values may be passed directly into the WebGLRenderingContext.viewport() method:

js

const xrViewport = xrWebGLLayer.getViewport(xrView);
gl.viewport(xrViewport.x, xrViewport.y, xrViewport.width, xrViewport.height);

Example

This example sets up an animation frame callback using requestAnimationFrame(). After initial setup, it iterates over each of the views within the viewer's pose, configuring the viewport as dictated by the XRWebGLLayer.

js

xrSession.requestAnimationFrame((time, xrFrame) => {
  const viewerPose = xrFrame.getViewerPose(xrReferenceSpace);

  gl.bindFramebuffer(xrWebGLLayer.framebuffer);

  for (const xrView of viewerPose.views) {
    const xrViewport = xrWebGLLayer.getViewport(xrView);
    gl.viewport(
      xrViewport.x,
      xrViewport.y,
      xrViewport.width,
      xrViewport.height,
    );

    // Now we can use WebGL to draw into a viewport matching
    // the viewer's needs
  }
});

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
XRViewport 79 79 No No 66 No No 79 No 57 No 11.2
height 79 79 No No 66 No No 79 No 57 No 11.2
width 79 79 No No 66 No No 79 No 57 No 11.2
x 79 79 No No 66 No No 79 No 57 No 11.2
y 79 79 No No 66 No No 79 No 57 No 11.2

© 2005–2023 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRViewport