Inherits: Spatial < Node < Object
Editor-only class for defining a collision polygon in 3D space.
Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.
| float | depth | 1.0 |
| bool | disabled | false |
| PoolVector2Array | polygon | PoolVector2Array( ) |
| Default | 1.0 |
| Setter | set_depth(value) |
| Getter | get_depth() |
Length that the resulting collision extends in either direction perpendicular to its polygon.
| Default | false |
| Setter | set_disabled(value) |
| Getter | is_disabled() |
If true, no collision will be produced.
| Default | PoolVector2Array( ) |
| Setter | set_polygon(value) |
| Getter | get_polygon() |
Array of vertices which define the polygon.
Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the polygon member.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_collisionpolygon.html