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/Godot 3.2

FileSystemDock

Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

Methods

bool can_drop_data_fw ( Vector2 arg0, Variant arg1, Control arg2 ) const
void drop_data_fw ( Vector2 arg0, Variant arg1, Control arg2 )
Variant get_drag_data_fw ( Vector2 arg0, Control arg1 )
void navigate_to_path ( String arg0 )

Signals

display_mode_changed ( )

file_removed ( String file )

files_moved ( String old_file, String new_file )

folder_moved ( String old_folder, String new_file )

folder_removed ( String folder )

inherit ( String file )

instance ( PoolStringArray files )

Method Descriptions

bool can_drop_data_fw ( Vector2 arg0, Variant arg1, Control arg2 ) const

void drop_data_fw ( Vector2 arg0, Variant arg1, Control arg2 )

Variant get_drag_data_fw ( Vector2 arg0, Control arg1 )

void navigate_to_path ( String arg0 )

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_filesystemdock.html