/Godot 3.2


Inherits: InputEventMouse < InputEventWithModifiers < InputEvent < Resource < Reference < Object

Input event type for mouse button events.


Contains mouse click information. See Node._input.



int button_index 0
bool doubleclick false
float factor 1.0
bool pressed false

Property Descriptions

int button_index

Default 0
Setter set_button_index(value)
Getter get_button_index()

The mouse button identifier, one of the ButtonList button or button wheel constants.

bool doubleclick

Default false
Setter set_doubleclick(value)
Getter is_doubleclick()

If true, the mouse button's state is a double-click.

float factor

Default 1.0
Setter set_factor(value)
Getter get_factor()

The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be 0 if not supported.

bool pressed

Default false
Setter set_pressed(value)
Getter is_pressed()

If true, the mouse button's state is pressed. If false, the mouse button's state is released.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.