/Godot 3.2


Inherits: InputEventMouse < InputEventWithModifiers < InputEvent < Resource < Reference < Object

Input event type for mouse motion events.


Contains mouse and pen motion information. Supports relative, absolute positions and speed. See Node._input.

Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call Input.set_use_accumulated_input with false to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if the user is moving the mouse quickly.



float pressure 0.0
Vector2 relative Vector2( 0, 0 )
Vector2 speed Vector2( 0, 0 )
Vector2 tilt Vector2( 0, 0 )

Property Descriptions

float pressure

Default 0.0
Setter set_pressure(value)
Getter get_pressure()

Represents the pressure the user puts on the pen. Ranges from 0.0 to 1.0.

Vector2 relative

Default Vector2( 0, 0 )
Setter set_relative(value)
Getter get_relative()

The mouse position relative to the previous position (position at the last frame).

Note: Since InputEventMouseMotion is only emitted when the mouse moves, the last event won't have a relative position of Vector2(0, 0) when the user stops moving the mouse.

Vector2 speed

Default Vector2( 0, 0 )
Setter set_speed(value)
Getter get_speed()

The mouse speed in pixels per second.

Vector2 tilt

Default Vector2( 0, 0 )
Setter set_tilt(value)
Getter get_tilt()

Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0 to 1.0 for both axes.

© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.