Inherits: InputEventMouse < InputEventWithModifiers < InputEvent < Resource < Reference < Object
Input event type for mouse motion events.
Contains mouse and pen motion information. Supports relative, absolute positions and speed. See Node._input.
Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call Input.set_use_accumulated_input with false
to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if the user is moving the mouse quickly.
float | pressure | 0.0 |
Vector2 | relative | Vector2( 0, 0 ) |
Vector2 | speed | Vector2( 0, 0 ) |
Vector2 | tilt | Vector2( 0, 0 ) |
Default | 0.0 |
Setter | set_pressure(value) |
Getter | get_pressure() |
Represents the pressure the user puts on the pen. Ranges from 0.0
to 1.0
.
Default | Vector2( 0, 0 ) |
Setter | set_relative(value) |
Getter | get_relative() |
The mouse position relative to the previous position (position at the last frame).
Note: Since InputEventMouseMotion
is only emitted when the mouse moves, the last event won't have a relative position of Vector2(0, 0)
when the user stops moving the mouse.
Default | Vector2( 0, 0 ) |
Setter | set_speed(value) |
Getter | get_speed() |
The mouse speed in pixels per second.
Default | Vector2( 0, 0 ) |
Setter | set_tilt(value) |
Getter | get_tilt() |
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from -1.0
to 1.0
for both axes.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_inputeventmousemotion.html